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<blockquote data-quote="Kelleris" data-source="post: 1970017" data-attributes="member: 19130"><p>Keys:</p><p>[sblock]You don't recognize the secretary, but you know why she's here - the Order has a reputation for being run like a large business concern crossed with an eccentric pack of oddballs. It's a chaotic environment with all the trappings of law and order. The approaching woman is not someone you are familiar with, but your sharp eyes pick out an inconspicuous pouch as she approaches that may be a spell component pouch - in any case, it does not seem to match closely the rest of her neat and businesslike attire.[/sblock]</p><p></p><p>The room you stand in is approximately 60 feet in diameter, and is the ground floor of a single enormous cylinder. Above you, a confusing network of wooden, stone, and metal staircases crosses and crisscrosses, connecting an indefinite number of offices, rooms, and unexplained doors. The whole arrangement vaguely reminds you of a precise filing system organized scrupulously by some very strange principle of the filer's own devising. Men and women of all manner of races stride along the stairways, seemingly oblivious to the action below.</p><p></p><p>The ground floor itself is unremarkable, a lobby and foyer area decorated with various kinds of plants magically altered to grow well inside, with stone statues of prominent Guildmasters and Guildmistresses at even intervals - there are a dozen in total. A long, royal blue carpet is the central focus for a fractal arrangement of tables, sofas, and chairs that takes up much of the center of the room, like a strange indoor garden. This in turn leads to a mahogany desk at the far end, where the secretary was sitting before getting up to deal with your party. A wooden partition prevents you from getting a clear look at what she was working on before she arose. The escaping dwarf seems to be headed for one of two great spiral staircases that flank the secretarial desk and lead upwards for a fair bit before splitting off into the main stairs-and-rooms system.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1970017, member: 19130"] Keys: [sblock]You don't recognize the secretary, but you know why she's here - the Order has a reputation for being run like a large business concern crossed with an eccentric pack of oddballs. It's a chaotic environment with all the trappings of law and order. The approaching woman is not someone you are familiar with, but your sharp eyes pick out an inconspicuous pouch as she approaches that may be a spell component pouch - in any case, it does not seem to match closely the rest of her neat and businesslike attire.[/sblock] The room you stand in is approximately 60 feet in diameter, and is the ground floor of a single enormous cylinder. Above you, a confusing network of wooden, stone, and metal staircases crosses and crisscrosses, connecting an indefinite number of offices, rooms, and unexplained doors. The whole arrangement vaguely reminds you of a precise filing system organized scrupulously by some very strange principle of the filer's own devising. Men and women of all manner of races stride along the stairways, seemingly oblivious to the action below. The ground floor itself is unremarkable, a lobby and foyer area decorated with various kinds of plants magically altered to grow well inside, with stone statues of prominent Guildmasters and Guildmistresses at even intervals - there are a dozen in total. A long, royal blue carpet is the central focus for a fractal arrangement of tables, sofas, and chairs that takes up much of the center of the room, like a strange indoor garden. This in turn leads to a mahogany desk at the far end, where the secretary was sitting before getting up to deal with your party. A wooden partition prevents you from getting a clear look at what she was working on before she arose. The escaping dwarf seems to be headed for one of two great spiral staircases that flank the secretarial desk and lead upwards for a fair bit before splitting off into the main stairs-and-rooms system. [/QUOTE]
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