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<blockquote data-quote="teitan" data-source="post: 8944997" data-attributes="member: 3457"><p>How I started was finding the old stuff or my friends finding the old stuff at yard sales, we didn't have book stores so we had 0e and 1e stuff so for me art wise it is the oldest D&D guys like Otus, Holloway, Tramp, Sutherland, Dee, Willingham and when I got into 2e finally I really liked Easley & Elmore but D'iterlizzi had that quirkiness the old guys had. Easley & Elmore were all sorts of refined. Easley had a lot of energy to his work too. I loved the other guys too but it was with 2e that fantasy in general really moved into a generic, vanilla space and that space was AD&D2e. Fiction, video games, artwork. It all started to take on that same feel, sort of like how all Lord of the Rings art now is very much inspired by the movies and is samey outside of a few artists. Early D&D still had that variety of fantasy art styles going on. While the game didn't really support these variety of game styles with the magic system being married to arcane/divine split since the earliest days, the artwork really did punch it up there.</p><p></p><p>You could sit a piece by Otus, Holloway and Dee beside each other and have three wildly different approaches to fantasy but each was grounded in its own reality. Easley, Elmore all had this "these are the same world" feel to them which helped unify the game and also sell 2e, especially, as that tool kit game they wanted to push. Forgotten Realms art looked like the Realms, Dragonlance looked like Dragonlance etc. You even had disparate styles of artists on Planescape but they all felt like Planescape. It was a benefit and a curse of sorts because D&D became so... vanilla because the art was so goooood. Then 2e core just got UGLY with the revision.</p><p></p><p>But for me, those older artists are still what makes D&D. Erol Otus evil sorcerors and cultists are what evil sorcerors and cultists look like to me. Holloway's adventurers are adventurers. That's part of why I like DCC so much, the artists capture that feeling as much as the rules do.</p></blockquote><p></p>
[QUOTE="teitan, post: 8944997, member: 3457"] How I started was finding the old stuff or my friends finding the old stuff at yard sales, we didn't have book stores so we had 0e and 1e stuff so for me art wise it is the oldest D&D guys like Otus, Holloway, Tramp, Sutherland, Dee, Willingham and when I got into 2e finally I really liked Easley & Elmore but D'iterlizzi had that quirkiness the old guys had. Easley & Elmore were all sorts of refined. Easley had a lot of energy to his work too. I loved the other guys too but it was with 2e that fantasy in general really moved into a generic, vanilla space and that space was AD&D2e. Fiction, video games, artwork. It all started to take on that same feel, sort of like how all Lord of the Rings art now is very much inspired by the movies and is samey outside of a few artists. Early D&D still had that variety of fantasy art styles going on. While the game didn't really support these variety of game styles with the magic system being married to arcane/divine split since the earliest days, the artwork really did punch it up there. You could sit a piece by Otus, Holloway and Dee beside each other and have three wildly different approaches to fantasy but each was grounded in its own reality. Easley, Elmore all had this "these are the same world" feel to them which helped unify the game and also sell 2e, especially, as that tool kit game they wanted to push. Forgotten Realms art looked like the Realms, Dragonlance looked like Dragonlance etc. You even had disparate styles of artists on Planescape but they all felt like Planescape. It was a benefit and a curse of sorts because D&D became so... vanilla because the art was so goooood. Then 2e core just got UGLY with the revision. But for me, those older artists are still what makes D&D. Erol Otus evil sorcerors and cultists are what evil sorcerors and cultists look like to me. Holloway's adventurers are adventurers. That's part of why I like DCC so much, the artists capture that feeling as much as the rules do. [/QUOTE]
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