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<blockquote data-quote="Scars Unseen" data-source="post: 8950656" data-attributes="member: 10196"><p>Contrariwise, when the party starts out as a band of nobodies and then is capable of taking on a small dragon in the span of a couple of months in game, it sucks all my suspension of disbelief right out. So if you're leveling ever couple of sessions (as a lot of WotC campaigns do), either your characters are growing at a video game/anime rate of speed or your campaign is racing through time to compensate (i.e. moving in fast forward). Neither of those appeal to me at all. I've never gotten attached to a character in 3E and later editions like I did back in 2E when I might be playing the same character for a year or more.</p><p></p><p>"Improvement" came from forging a reputation, making contacts, relationships. It came from the stories we told through the sessions of play. And yes, greater capabilities as we grew in level as well. But it's not like there was nothing to the game except level increases. If that's all D&D was, I'd go play a dungeon crawler. Less scheduling conflicts.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8950656, member: 10196"] Contrariwise, when the party starts out as a band of nobodies and then is capable of taking on a small dragon in the span of a couple of months in game, it sucks all my suspension of disbelief right out. So if you're leveling ever couple of sessions (as a lot of WotC campaigns do), either your characters are growing at a video game/anime rate of speed or your campaign is racing through time to compensate (i.e. moving in fast forward). Neither of those appeal to me at all. I've never gotten attached to a character in 3E and later editions like I did back in 2E when I might be playing the same character for a year or more. "Improvement" came from forging a reputation, making contacts, relationships. It came from the stories we told through the sessions of play. And yes, greater capabilities as we grew in level as well. But it's not like there was nothing to the game except level increases. If that's all D&D was, I'd go play a dungeon crawler. Less scheduling conflicts. [/QUOTE]
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