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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
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<blockquote data-quote="Voadam" data-source="post: 8957838" data-attributes="member: 2209"><p>In 1e the charts were not in the PH, they were in the DMG which according to the DMG players were specifically not supposed to look in.</p><p></p><p>The 1e DM screen had the to hit chart on the DM side, not on the player facing side.</p><p></p><p>If the person reading the chart is supposed to know the AC, that is consistent with only the DM knowing the AC.</p><p></p><p>The 1e sheets with THACO on them were a later 1e product and represented a shift from how things were in the core 1e books, as was 2e having THACO info in the PH.</p><p></p><p>For some of us around at the time it was a welcome shift.</p><p></p><p>From my reading of the 1e DMG I took it as advising a fog of war type of atmosphere where the ideal is for players to make realistic decisions based on the descriptions, with misdirections and mistakes and mysteries and explorations to find out stuff being a big part of the game. It was a move from wargame sides playing against each other under defined rules to lets see how as an explorer you handle the new surprises I came up with this week.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8957838, member: 2209"] In 1e the charts were not in the PH, they were in the DMG which according to the DMG players were specifically not supposed to look in. The 1e DM screen had the to hit chart on the DM side, not on the player facing side. If the person reading the chart is supposed to know the AC, that is consistent with only the DM knowing the AC. The 1e sheets with THACO on them were a later 1e product and represented a shift from how things were in the core 1e books, as was 2e having THACO info in the PH. For some of us around at the time it was a welcome shift. From my reading of the 1e DMG I took it as advising a fog of war type of atmosphere where the ideal is for players to make realistic decisions based on the descriptions, with misdirections and mistakes and mysteries and explorations to find out stuff being a big part of the game. It was a move from wargame sides playing against each other under defined rules to lets see how as an explorer you handle the new surprises I came up with this week. [/QUOTE]
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