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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8984383"><p>I don't disagree but this is what makes it so exciting for me. Getting 18/00 Str is like winning the jack pot. Also you only have a .46 chance of rolling an 18. For STR you then need to roll a percentile die if you actually get an 18. to get those upper levels of percentile strength (and it has a big 50 percent hump before you get into the upper level bonuses): </p><p></p><p>[ATTACH=full]281176[/ATTACH]</p><p></p><p>Definitely you are right there are some hard spikes. Mostly it's just that the mid levels are all mediocre. If you look at Dexterity that is pretty clear: </p><p></p><p>[ATTACH=full]281177[/ATTACH]</p><p></p><p>For Dex, you need a 15 to even start seeing a bonus. But I would argue this isn't a matter of one approach being objectively better and one being worse. AD&D is just more comfortable with this idea that most characters are pretty unimpressive (and I would say 2E in particular is more comfortable with this idea as 1E does use 4d6 remove the lowest), which makes a pretty substantial difference). Bonuses in AD&D are a big deal, that is one thing I like about it. I do love 3E but it also has lots of bonuses and ultra high DCs to worry about. Whereas the bonuses feel more under control to me. And attributes still matter in AD&D even if there are 0s across the board because you use them a lot for ability checks (and if you are using NWPs, you make those by rolling under your relevant attribute---though this can be modified by taking ranks).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8984383"] I don't disagree but this is what makes it so exciting for me. Getting 18/00 Str is like winning the jack pot. Also you only have a .46 chance of rolling an 18. For STR you then need to roll a percentile die if you actually get an 18. to get those upper levels of percentile strength (and it has a big 50 percent hump before you get into the upper level bonuses): [ATTACH type="full"]281176[/ATTACH] Definitely you are right there are some hard spikes. Mostly it's just that the mid levels are all mediocre. If you look at Dexterity that is pretty clear: [ATTACH type="full"]281177[/ATTACH] For Dex, you need a 15 to even start seeing a bonus. But I would argue this isn't a matter of one approach being objectively better and one being worse. AD&D is just more comfortable with this idea that most characters are pretty unimpressive (and I would say 2E in particular is more comfortable with this idea as 1E does use 4d6 remove the lowest), which makes a pretty substantial difference). Bonuses in AD&D are a big deal, that is one thing I like about it. I do love 3E but it also has lots of bonuses and ultra high DCs to worry about. Whereas the bonuses feel more under control to me. And attributes still matter in AD&D even if there are 0s across the board because you use them a lot for ability checks (and if you are using NWPs, you make those by rolling under your relevant attribute---though this can be modified by taking ranks). [/QUOTE]
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