Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8984759" data-attributes="member: 2209"><p>I think it would be two weapon fighting's extra attack on top of fighter specialization extra attacks and compounding an extra attack with strength bonuses that was more of a concern for two weapon fighting. A lightly armored low HD non-strength class who could have an extra attack in front line melee does not raise the same issues.</p><p></p><p>18 dex only gave you a +2 to hit max bonus on missile fire in 2e. That is nice, but not as nice as Strength to hit and damage bonuses.</p><p></p><p>Bows gave two attacks a round, so a thief with a short bow was getting two attacks which was really nice. With THACO advancements only once every two levels the high rate of fire bows, daggers, and darts were a way to claw back an edge for rogues and (for the latter two) wizards.</p><p></p><p>Yep. At first level everybody has the same THAC0, at 2nd level the rogue has the same THAC0 as a 1st level fighter. Then for the range when they are both 2nd level the rogue falls behind but catches up again for the range when the 3rd level rogue has the same xp as the 2nd level fighter. Theives increasingly fall behind on attack accuracy after that with their 1/2 THAC0 advancement.</p><p></p><p></p><p>Sure, 1st level wizards have one one-shot spell (two if they are a specialist) and then for all their class abilities they are essentially a pastry chef in a dungeon.</p><p></p><p></p><p>Low level is a significantly different environment from the rest of the game, most everybody can be one-shotted or brought down quickly in combat, everybody is equally inept with weapons, the static things like ranged ROF, individual weapon damage size, and stats are much more of a factor than level in class stuff.</p><p></p><p>Every level the hp and THAC0 and power differential grows though. Fighters get more attacks while priests, wizards, and bards get increasing magic. Thieves are left being the not really combatants who can use a bow a little bit more accurately than they could at 1st level.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8984759, member: 2209"] I think it would be two weapon fighting's extra attack on top of fighter specialization extra attacks and compounding an extra attack with strength bonuses that was more of a concern for two weapon fighting. A lightly armored low HD non-strength class who could have an extra attack in front line melee does not raise the same issues. 18 dex only gave you a +2 to hit max bonus on missile fire in 2e. That is nice, but not as nice as Strength to hit and damage bonuses. Bows gave two attacks a round, so a thief with a short bow was getting two attacks which was really nice. With THACO advancements only once every two levels the high rate of fire bows, daggers, and darts were a way to claw back an edge for rogues and (for the latter two) wizards. Yep. At first level everybody has the same THAC0, at 2nd level the rogue has the same THAC0 as a 1st level fighter. Then for the range when they are both 2nd level the rogue falls behind but catches up again for the range when the 3rd level rogue has the same xp as the 2nd level fighter. Theives increasingly fall behind on attack accuracy after that with their 1/2 THAC0 advancement. Sure, 1st level wizards have one one-shot spell (two if they are a specialist) and then for all their class abilities they are essentially a pastry chef in a dungeon. Low level is a significantly different environment from the rest of the game, most everybody can be one-shotted or brought down quickly in combat, everybody is equally inept with weapons, the static things like ranged ROF, individual weapon damage size, and stats are much more of a factor than level in class stuff. Every level the hp and THAC0 and power differential grows though. Fighters get more attacks while priests, wizards, and bards get increasing magic. Thieves are left being the not really combatants who can use a bow a little bit more accurately than they could at 1st level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
Top