Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
On AD&D 2E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9055295" data-attributes="member: 6799660"><p>I think people were working off Mannahnin's <a href="https://www.enworld.org/threads/on-ad-d-2e.694695/page-19#post-9054449" target="_blank">comment </a>about the by-the-book xp progression (with a pretty glacial advancement pace if you were to not use any of the optional rules). People, in general, did find ways around the situation (oftentimes one of the optional rules, other times homebrewing). </p><p></p><p>There was a rule in Complete Fighter. The wording is <em>"We're going to be showing you a lot of interesting things you can do with the Weapon Proficiencies rules. Therefore, you need to use the rule for extra Proficiencies given on page 51 of the Player's Handbook. There, it says that you may, with the DM's permission, take extra proficiencies when first created equal to the number of extra languages the character gets from high Intelligence (see Table 4, page 19,Player's Handbook). These extra proficiencies may be divided as the player chooses between Weapon Proficiencies and Nonweapon Proficiencies."</em> Kind of odd, in that it doesn't call itself optional, but is predicated on the optional rule of using extra languages as proficiencies (this may be a good example of the kind of "wishy washy and noncommittal" bit of which Mannahnin was complaining). </p><p></p><p>Personally, I thought the broad groups were absolutely necessary for a system that wanted to both split weapons out into each tiny little sub-flavor and make weighing the choices between what weapon to be trained in be a major character development decision.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9055295, member: 6799660"] I think people were working off Mannahnin's [URL='https://www.enworld.org/threads/on-ad-d-2e.694695/page-19#post-9054449']comment [/URL]about the by-the-book xp progression (with a pretty glacial advancement pace if you were to not use any of the optional rules). People, in general, did find ways around the situation (oftentimes one of the optional rules, other times homebrewing). There was a rule in Complete Fighter. The wording is [I]"We're going to be showing you a lot of interesting things you can do with the Weapon Proficiencies rules. Therefore, you need to use the rule for extra Proficiencies given on page 51 of the Player's Handbook. There, it says that you may, with the DM's permission, take extra proficiencies when first created equal to the number of extra languages the character gets from high Intelligence (see Table 4, page 19,Player's Handbook). These extra proficiencies may be divided as the player chooses between Weapon Proficiencies and Nonweapon Proficiencies."[/I] Kind of odd, in that it doesn't call itself optional, but is predicated on the optional rule of using extra languages as proficiencies (this may be a good example of the kind of "wishy washy and noncommittal" bit of which Mannahnin was complaining). Personally, I thought the broad groups were absolutely necessary for a system that wanted to both split weapons out into each tiny little sub-flavor and make weighing the choices between what weapon to be trained in be a major character development decision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
On AD&D 2E
Top