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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
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<blockquote data-quote="McXanaxinAlcohol" data-source="post: 9369452" data-attributes="member: 7045364"><p>I've mostly been running 2e exclusively this year as I have kind of amassed a large collection of content (originals, reprints, hand printed/bindered material).</p><p></p><p>With my main group I had two people new to D&D entirely, one AD&D 1e veteran, and two 5e veterans. First sessions were painfully slow since no one read the rule books except me so I had to walk everyone through it(on Roll20/discord nonetheless). However, every session ran smoother and smoother. By the 4th session most people were getting comfortable with 2E(revised with options) rules and even obtaining content themselves. Despite some irks my 5 PCs are content with it, even the 5e players.</p><p></p><p>I did give some concessions to the PCs to ease them in; First 2 levels are max hit die value by default and I allowed 1 full reroll of attributes using Method V so they had 2 sets of numbers to choose from. Perhaps it was too much but it was enough to get the more closed minded ones to try 2e.</p><p></p><p>My recommendation if someone is interested in running 2e: Just do it, <strong><em>BUT</em></strong> stick with basic core rules from the DMs and PC's guide for the first adventure. 2e can get insanely complex insanely fast if you just suddenly start using all the options and extra content. Certain extra options can be a lot of fun, but when you and other PCs are trying to (re)pickup a different game system; the extra options can overwhelm everyone and make the experience devolve into a rules lawyering session and that is rarely any fun.</p></blockquote><p></p>
[QUOTE="McXanaxinAlcohol, post: 9369452, member: 7045364"] I've mostly been running 2e exclusively this year as I have kind of amassed a large collection of content (originals, reprints, hand printed/bindered material). With my main group I had two people new to D&D entirely, one AD&D 1e veteran, and two 5e veterans. First sessions were painfully slow since no one read the rule books except me so I had to walk everyone through it(on Roll20/discord nonetheless). However, every session ran smoother and smoother. By the 4th session most people were getting comfortable with 2E(revised with options) rules and even obtaining content themselves. Despite some irks my 5 PCs are content with it, even the 5e players. I did give some concessions to the PCs to ease them in; First 2 levels are max hit die value by default and I allowed 1 full reroll of attributes using Method V so they had 2 sets of numbers to choose from. Perhaps it was too much but it was enough to get the more closed minded ones to try 2e. My recommendation if someone is interested in running 2e: Just do it, [B][I]BUT[/I][/B] stick with basic core rules from the DMs and PC's guide for the first adventure. 2e can get insanely complex insanely fast if you just suddenly start using all the options and extra content. Certain extra options can be a lot of fun, but when you and other PCs are trying to (re)pickup a different game system; the extra options can overwhelm everyone and make the experience devolve into a rules lawyering session and that is rarely any fun. [/QUOTE]
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