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<blockquote data-quote="McXanaxinAlcohol" data-source="post: 9369718" data-attributes="member: 7045364"><p>I think everyone reasonable can agree that every game system has its <strong>pros</strong> and <strong>cons</strong>. You will find die hard fans and haters of every edition of D&D(basic and advanced versions included). There is no perfect version or game system period</p><p></p><p>Outside of core game systems themselves you also should look at the accessory additions and modules/adventures written for them. All of that helps flesh out and define a game system.</p><p></p><p>The discussion should never be: "<em>Which version/system is better? </em>" but rather: "<em>Which version has what I want and fits most appropriately?</em> "</p><p></p><p>As for AD&D 2e; I would say it is a flexible system with lots of optional options for people that want to change things up a bit. 2e retains a high level of complexity with all the systems you can really nerd out too. It also retains a fair amount of grit for those looking for a sense of finality with character deaths and aging. There is also 24 years of content if you include the easily convertible content from AD&D 1e and all basic editions. All that content allows you to have shared experiences with others and that's not something you have so much anymore with post 2000s D&D.</p><p></p><p>Or atleast that is my take on it.</p><p></p><p>EDIT: The shared experience bit is one reason I've always came back to Call of Cthulhu for the last 26 years. The rules have changed minimally since the early editions making it very easy to run scenarios written in 1989 in present day 2024 using the most current version with minimal changes.</p></blockquote><p></p>
[QUOTE="McXanaxinAlcohol, post: 9369718, member: 7045364"] I think everyone reasonable can agree that every game system has its [B]pros[/B] and [B]cons[/B]. You will find die hard fans and haters of every edition of D&D(basic and advanced versions included). There is no perfect version or game system period Outside of core game systems themselves you also should look at the accessory additions and modules/adventures written for them. All of that helps flesh out and define a game system. The discussion should never be: "[I]Which version/system is better? [/I]" but rather: "[I]Which version has what I want and fits most appropriately?[/I] " As for AD&D 2e; I would say it is a flexible system with lots of optional options for people that want to change things up a bit. 2e retains a high level of complexity with all the systems you can really nerd out too. It also retains a fair amount of grit for those looking for a sense of finality with character deaths and aging. There is also 24 years of content if you include the easily convertible content from AD&D 1e and all basic editions. All that content allows you to have shared experiences with others and that's not something you have so much anymore with post 2000s D&D. Or atleast that is my take on it. EDIT: The shared experience bit is one reason I've always came back to Call of Cthulhu for the last 26 years. The rules have changed minimally since the early editions making it very easy to run scenarios written in 1989 in present day 2024 using the most current version with minimal changes. [/QUOTE]
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