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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
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<blockquote data-quote="GM Lent" data-source="post: 9486205" data-attributes="member: 6798775"><p>Born in '78, started playing D&D with 2nd Edition in 1994 when some friends at school asked if I wanted to play. This was a residential high school, so we all lived together in the same building, and we played D&D all the freakin' time - I'm talking I used to run 2 campaigns, each meeting once or twice weekly, plus I played in a bunch more. It was awesome.</p><p></p><p>I bought a handful of 1e supplements around that time, not really realizing it was supposed to be different. And a couple years later I came across the RC and I absolutely loved it, but couldn't interest anybody in switching over. I remember discussing the worldbuilding implications of all elves casting spells with my best friend, and specifically pondering how it would affect the Al-Qadim setting.</p><p></p><p></p><p>I never understood this adversarial mindset, and I rejected it from the moment I began playing/running the game. It's the kind of thing that's funny to read in Knights of the Dinner Table, but is just a nightmare at the table. My preferred game these days is Dungeon Crawl Classics, and I <em>still </em>wholeheartedly reject the GM-vs.-players approach to gaming.</p><p></p><p></p><p>Wish you'd been in my groups back then. My philosophy has always been that we are all here to create stories and have a good time together, and there's nothing to be gained by kneecapping character concepts. Both Gygax and Cook - and now in later years Joe Goodman amongst many others - repeatedly stressed that rules are there to serve the game and not vice versa (though Gygax went back and forth on this quite a bit). You wanna play a gnome paladin in 2e? Cool! Let's figure out how to make it work. How about a Jedi knight or a gunslinger a la Stephen King's <em>Dark Tower </em>series? We did it.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9486205, member: 6798775"] Born in '78, started playing D&D with 2nd Edition in 1994 when some friends at school asked if I wanted to play. This was a residential high school, so we all lived together in the same building, and we played D&D all the freakin' time - I'm talking I used to run 2 campaigns, each meeting once or twice weekly, plus I played in a bunch more. It was awesome. I bought a handful of 1e supplements around that time, not really realizing it was supposed to be different. And a couple years later I came across the RC and I absolutely loved it, but couldn't interest anybody in switching over. I remember discussing the worldbuilding implications of all elves casting spells with my best friend, and specifically pondering how it would affect the Al-Qadim setting. I never understood this adversarial mindset, and I rejected it from the moment I began playing/running the game. It's the kind of thing that's funny to read in Knights of the Dinner Table, but is just a nightmare at the table. My preferred game these days is Dungeon Crawl Classics, and I [I]still [/I]wholeheartedly reject the GM-vs.-players approach to gaming. Wish you'd been in my groups back then. My philosophy has always been that we are all here to create stories and have a good time together, and there's nothing to be gained by kneecapping character concepts. Both Gygax and Cook - and now in later years Joe Goodman amongst many others - repeatedly stressed that rules are there to serve the game and not vice versa (though Gygax went back and forth on this quite a bit). You wanna play a gnome paladin in 2e? Cool! Let's figure out how to make it work. How about a Jedi knight or a gunslinger a la Stephen King's [I]Dark Tower [/I]series? We did it. [/QUOTE]
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