Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PHATsakk43" data-source="post: 9486533" data-attributes="member: 7041071"><p>I don’t think that anyone used 1E initiative RAW. It was probably the worst mechanic of the entire game.1E initiative was so bad, it alone could have warranted a 2nd edition. To that end, weapon mastery rules and fight style specialization did boost initiative for fighters in 2E so, they would strike not only harder and more often, but also earlier in the combat round.</p><p></p><p>I’ll also say that 2E initiative was the best out of any of the TSR or WotC editions. “Lower is better” is a better mechanism for initiative. Having a bounding floor value for the “fastest” action is better than any of the d20 games. The d10 provides enough variability to allow for some “luck” in the combat sequence but keeps everything fairly tight unlike a d20. The d6 initiative was fine if weapon speeds, casting times, and other initiative modifiers from AD&D were not used.</p><p></p><p>It also highlights an inherent problem with “higher as better” as a design choice which caused both the ridiculous DCs of 3/3.5 and the introduction of bounded accuracy (which also is IMHO a hack to stick with “higher is better” design). AD&D and other TSR D&D games were touted as being “too complicated” because of not having an inherent and single core mechanic. Which I suppose is somewhat of an intuitive concept, until you consider the constraints of constantly increasing DC targets and the associated constantly increasing skill bonus associated with the DC roll.</p><p></p><p>Initiative isn’t the only thing that this applies to either, as the “roll under” mechanic for ability score checks and NWPs is also better (IMHO) than the DC system, period. “Roll under” and “lower is better” are slightly different as the former also allows for “Price is Right rules” for skill or ability score challenges. Additionally, it made 2E psionics the best implementation of a mostly bad system of any other variety of D&D.</p><p></p><p>Having a system that has the “DC” something inherent to the character opposed to some arbitrary target value also creates a path to avoid things that shouldn’t increase with class level. 2E NWPs were the best skill system the game has had because of this. I suppose technically, they are nearly identical to “1.5” NWPs, so they really aren’t solely a 2E thing.</p></blockquote><p></p>
[QUOTE="PHATsakk43, post: 9486533, member: 7041071"] I don’t think that anyone used 1E initiative RAW. It was probably the worst mechanic of the entire game.1E initiative was so bad, it alone could have warranted a 2nd edition. To that end, weapon mastery rules and fight style specialization did boost initiative for fighters in 2E so, they would strike not only harder and more often, but also earlier in the combat round. I’ll also say that 2E initiative was the best out of any of the TSR or WotC editions. “Lower is better” is a better mechanism for initiative. Having a bounding floor value for the “fastest” action is better than any of the d20 games. The d10 provides enough variability to allow for some “luck” in the combat sequence but keeps everything fairly tight unlike a d20. The d6 initiative was fine if weapon speeds, casting times, and other initiative modifiers from AD&D were not used. It also highlights an inherent problem with “higher as better” as a design choice which caused both the ridiculous DCs of 3/3.5 and the introduction of bounded accuracy (which also is IMHO a hack to stick with “higher is better” design). AD&D and other TSR D&D games were touted as being “too complicated” because of not having an inherent and single core mechanic. Which I suppose is somewhat of an intuitive concept, until you consider the constraints of constantly increasing DC targets and the associated constantly increasing skill bonus associated with the DC roll. Initiative isn’t the only thing that this applies to either, as the “roll under” mechanic for ability score checks and NWPs is also better (IMHO) than the DC system, period. “Roll under” and “lower is better” are slightly different as the former also allows for “Price is Right rules” for skill or ability score challenges. Additionally, it made 2E psionics the best implementation of a mostly bad system of any other variety of D&D. Having a system that has the “DC” something inherent to the character opposed to some arbitrary target value also creates a path to avoid things that shouldn’t increase with class level. 2E NWPs were the best skill system the game has had because of this. I suppose technically, they are nearly identical to “1.5” NWPs, so they really aren’t solely a 2E thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On AD&D 2E
Top