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<blockquote data-quote="Xeviat" data-source="post: 6936358" data-attributes="member: 57494"><p>It's a tough sell for most. I'll touch on your post without mass quoting it:</p><p></p><p>1) I used to agree with you, but now I'm not certain. What is an archetype for a person who is Dexterous, but not agile? A fat marksman? What about someone who is agile, but not dexterous? A clumsy runner? I'm not sure if these are best covered by attributes or flaws. You mention agile animals that may not be dexterous, but I think that may be a lack of thumbs or a misattribution of "agility = speed" (explosivity is part of strength).</p><p></p><p>2. Wisdom is definitely distinct from Intelligence and Charisma. Wisdom is about insight and perception. Plenty of smart people are not insightful. They're fast learners and have great memories, but they don't understand social queues or miss small details. You may say this is low int and low cha, but with training in numerous knowledge skills, and I might agree with you. I do agree that Perception should be a passive saving throw, and investigation should be the active skill. I'd get behind that. I don't want, though, Charisma to be the defacto social skill; having "social defenses" in Wis makes ability balance better. There are plenty of people who are not charming, convincing, or intimidating, but they're still stubborn and fearless. Again, you might say this is about skill training, but in that case, we might as well get rid of ability scores entirely.</p><p></p><p>3) ???</p><p></p><p>4) No. Sorry, that was harsh. Why should weapons combat use Str or Dex but magic combat use one stat? That limits the differences between different spellcaster classes. It means specialties will overlap if the standard party cleric and wizard have the same high stat.</p><p></p><p>The thought I've entertained for a while has been making most stats important to most people. Make weapon attack rolls always Dexterity; make weapon damage rolls always Strength (with Str requirements for projectile weapons like composite bows). Con is con. Int would be for spells prepared/known for all characters. Cha could be for spell DCs for all characters. Wis would be more important as a defense for non physical magic. But this would lend towards a classless system, not a class system.</p><p></p><p>If you want to make all offensive class power removed from stats, though, you may get more diversity in characters. Rather than assuming every class is going to max out the same skill, you could just have their power grow with level. That would be a big change, but then ability scores could be made even for everyone. A 20th level wizard would be of X power, no matter how smart. A smart wizard would be different than a charming wizard. Or something like that. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6936358, member: 57494"] It's a tough sell for most. I'll touch on your post without mass quoting it: 1) I used to agree with you, but now I'm not certain. What is an archetype for a person who is Dexterous, but not agile? A fat marksman? What about someone who is agile, but not dexterous? A clumsy runner? I'm not sure if these are best covered by attributes or flaws. You mention agile animals that may not be dexterous, but I think that may be a lack of thumbs or a misattribution of "agility = speed" (explosivity is part of strength). 2. Wisdom is definitely distinct from Intelligence and Charisma. Wisdom is about insight and perception. Plenty of smart people are not insightful. They're fast learners and have great memories, but they don't understand social queues or miss small details. You may say this is low int and low cha, but with training in numerous knowledge skills, and I might agree with you. I do agree that Perception should be a passive saving throw, and investigation should be the active skill. I'd get behind that. I don't want, though, Charisma to be the defacto social skill; having "social defenses" in Wis makes ability balance better. There are plenty of people who are not charming, convincing, or intimidating, but they're still stubborn and fearless. Again, you might say this is about skill training, but in that case, we might as well get rid of ability scores entirely. 3) ??? 4) No. Sorry, that was harsh. Why should weapons combat use Str or Dex but magic combat use one stat? That limits the differences between different spellcaster classes. It means specialties will overlap if the standard party cleric and wizard have the same high stat. The thought I've entertained for a while has been making most stats important to most people. Make weapon attack rolls always Dexterity; make weapon damage rolls always Strength (with Str requirements for projectile weapons like composite bows). Con is con. Int would be for spells prepared/known for all characters. Cha could be for spell DCs for all characters. Wis would be more important as a defense for non physical magic. But this would lend towards a classless system, not a class system. If you want to make all offensive class power removed from stats, though, you may get more diversity in characters. Rather than assuming every class is going to max out the same skill, you could just have their power grow with level. That would be a big change, but then ability scores could be made even for everyone. A 20th level wizard would be of X power, no matter how smart. A smart wizard would be different than a charming wizard. Or something like that. Sent from my iPhone using Tapatalk [/QUOTE]
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