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<blockquote data-quote="Mallus" data-source="post: 6936385" data-attributes="member: 3887"><p>I'm fine w/the classic 6 attributes. I don't find much practical benefit in hairsplitting between ''dexterity' and 'agility'. However... I'd rename at least two of the mental stats.</p><p></p><p>First, in the interest of heading off any future idiotic arguments about the role of player vs. character intelligence vis a vis a player playing their PC "too smart", I'd change Intelligence to Education. Meaning it would have nothing to smart or dumb player choice/inputs. The stat would only apply to the character's in-world formal/practical learnin'.</p><p></p><p>Next, in the interest of heading off the similar sort of arguments involving Wisdom, I'd rename it Belief (or Faith). It would describe a PCs relationship to the spiritual powers and have nothing to do with whether a PC would charge into a roomful of trolls or start smoking.</p><p></p><p>I'd probably leave Charisma alone. It's a source of a fair bit of fruitless argumentation, too. But I'm not sure the problem is the stat itself. The issue is being charming isn't the only way to be persuasive, and it's perfectly reasonable to be an effective negotiator without being effortlessly glib.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6936385, member: 3887"] I'm fine w/the classic 6 attributes. I don't find much practical benefit in hairsplitting between ''dexterity' and 'agility'. However... I'd rename at least two of the mental stats. First, in the interest of heading off any future idiotic arguments about the role of player vs. character intelligence vis a vis a player playing their PC "too smart", I'd change Intelligence to Education. Meaning it would have nothing to smart or dumb player choice/inputs. The stat would only apply to the character's in-world formal/practical learnin'. Next, in the interest of heading off the similar sort of arguments involving Wisdom, I'd rename it Belief (or Faith). It would describe a PCs relationship to the spiritual powers and have nothing to do with whether a PC would charge into a roomful of trolls or start smoking. I'd probably leave Charisma alone. It's a source of a fair bit of fruitless argumentation, too. But I'm not sure the problem is the stat itself. The issue is being charming isn't the only way to be persuasive, and it's perfectly reasonable to be an effective negotiator without being effortlessly glib. [/QUOTE]
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