Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
On Attributes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 6942783" data-attributes="member: 6801585"><p>My favorite stat system so far was the one that was in Ragnarok Online:</p><p>STR - Carry capacity, melee damage</p><p>AGI - Dodge, attack speed</p><p>VIT - Max HP, damage reduction, resist status changes</p><p>INT - Max SP (magic points), magic damage</p><p>DEX - Accuracy, ranged damage, faster casting, minor impact on attack speed</p><p>LUK - Critical hit, critical defense, lucky dodge, minor impact on resist status changes</p><p></p><p>It was also made so that the higher a stat was the more expensive it was to increase it.</p><p>The great thing about that system was that pretty much class could benefit somehow from a stat. An archer e.g. does not need STR for damage, but he needs it to be able to carry more arrows with him. Mages don't need accuracy as spells always hit, but DEX also allows them to cast faster. etc.</p><p></p><p></p><p>As for Pen&Paper, stats seem rather unimportant in general. The main thing they do it increasing a modifier by 1 here and there. It seems to be such a waste to have such a granular system with 6 stats. I feel like it really only is in there because players like to play with numbers. Technically a much better balanced solution would be to just give each class like 10 subtypes and these subtypes just completely define the modifiers you have at each level.</p><p></p><p></p><p>In my free form Pen&Paper games I never had more than 3 stats, which I put into the Rock, Paper, Scissor principle:</p><p>Rock - Anything involving power</p><p>Paper - Anything involving your brain</p><p>Scissor - Anything speedy and sneaky</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6942783, member: 6801585"] My favorite stat system so far was the one that was in Ragnarok Online: STR - Carry capacity, melee damage AGI - Dodge, attack speed VIT - Max HP, damage reduction, resist status changes INT - Max SP (magic points), magic damage DEX - Accuracy, ranged damage, faster casting, minor impact on attack speed LUK - Critical hit, critical defense, lucky dodge, minor impact on resist status changes It was also made so that the higher a stat was the more expensive it was to increase it. The great thing about that system was that pretty much class could benefit somehow from a stat. An archer e.g. does not need STR for damage, but he needs it to be able to carry more arrows with him. Mages don't need accuracy as spells always hit, but DEX also allows them to cast faster. etc. As for Pen&Paper, stats seem rather unimportant in general. The main thing they do it increasing a modifier by 1 here and there. It seems to be such a waste to have such a granular system with 6 stats. I feel like it really only is in there because players like to play with numbers. Technically a much better balanced solution would be to just give each class like 10 subtypes and these subtypes just completely define the modifiers you have at each level. In my free form Pen&Paper games I never had more than 3 stats, which I put into the Rock, Paper, Scissor principle: Rock - Anything involving power Paper - Anything involving your brain Scissor - Anything speedy and sneaky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On Attributes
Top