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Community
General Tabletop Discussion
*Dungeons & Dragons
On Attunement and the Activation of Magic
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<blockquote data-quote="delericho" data-source="post: 6843492" data-attributes="member: 22424"><p>Huh. I didn't believe this when you first posted it, especially as the Basic rules don't have the example of the shield. However, I checked the DMG and you are indeed correct.</p><p></p><p>(Though I'd still rule otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>It's only resistance, not immunity, so the fighter is <em>not</em> out of the fight. Sure, it sucks doing half damage, but that's still better than nothing.</p><p></p><p>Besides, if the party want the fighter to be fully effective, they have a solution easily available to them: have the fighter attune to the mace. If they choose not to do that, then they're also choosing not to let him be fully effective.</p></blockquote><p></p>
[QUOTE="delericho, post: 6843492, member: 22424"] Huh. I didn't believe this when you first posted it, especially as the Basic rules don't have the example of the shield. However, I checked the DMG and you are indeed correct. (Though I'd still rule otherwise. :) ) It's only resistance, not immunity, so the fighter is [i]not[/i] out of the fight. Sure, it sucks doing half damage, but that's still better than nothing. Besides, if the party want the fighter to be fully effective, they have a solution easily available to them: have the fighter attune to the mace. If they choose not to do that, then they're also choosing not to let him be fully effective. [/QUOTE]
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On Attunement and the Activation of Magic
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