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General Tabletop Discussion
*Dungeons & Dragons
On Attunement and the Activation of Magic
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<blockquote data-quote="Kalshane" data-source="post: 6843927" data-attributes="member: 9505"><p>Put me clearly in the "It's always a magical weapon, whether attuned or not" camp. As others have said, you don't get all the bells and whistles, but a magic sword or mace or whatever, still counts as a magical weapon.</p><p></p><p>I even stretched the rules further in my own game once. Facing off against a horde of animated armor in a wizard's stronghold, the barbarian decided to use his turn to grapple the one suit that was wielding an obviously magical blade (as it was doing ice damage to them) and tear the weapon free, and then attack with the newly-stolen weapon on his next turn. It would have ruined the coolness of the moment, IMO, if his effort just netted him a blade that counted as magical until he took the time to attune it rather than a frost weapon.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 6843927, member: 9505"] Put me clearly in the "It's always a magical weapon, whether attuned or not" camp. As others have said, you don't get all the bells and whistles, but a magic sword or mace or whatever, still counts as a magical weapon. I even stretched the rules further in my own game once. Facing off against a horde of animated armor in a wizard's stronghold, the barbarian decided to use his turn to grapple the one suit that was wielding an obviously magical blade (as it was doing ice damage to them) and tear the weapon free, and then attack with the newly-stolen weapon on his next turn. It would have ruined the coolness of the moment, IMO, if his effort just netted him a blade that counted as magical until he took the time to attune it rather than a frost weapon. [/QUOTE]
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On Attunement and the Activation of Magic
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