When Monster Manual V came out in '07 and I read the design article about it, one of the things that has stuck with me these last couple of years was Noonan's assertion "A typical monster has a lifespan of five rounds."
After over a decade of playing euro games, that was a significant highlight for me. I'd spent years playing "efficiency engine" games like Puerto Rico, where the number of actions you had in the overall game were very limited, and so squeezing as much out of each of those actions was essential to victory.
If it really is the case that on average, a monster is only going to last five rounds, then the overall combat system can be framed and more precision can be made with how various game elements function within that time frame.
So, I'm just wondering, does five rounds feel about right? More? Less? Remember, this is averaging, ancedotal 21 round mega battles is doubtfully the norm.
Also, I'm not sure how much of a difference the editions make, at least between 3.0, 3.5, Pathfinder and 4e. There could be some differences, but they seem to be hovering around the same length.
After over a decade of playing euro games, that was a significant highlight for me. I'd spent years playing "efficiency engine" games like Puerto Rico, where the number of actions you had in the overall game were very limited, and so squeezing as much out of each of those actions was essential to victory.
If it really is the case that on average, a monster is only going to last five rounds, then the overall combat system can be framed and more precision can be made with how various game elements function within that time frame.
So, I'm just wondering, does five rounds feel about right? More? Less? Remember, this is averaging, ancedotal 21 round mega battles is doubtfully the norm.
Also, I'm not sure how much of a difference the editions make, at least between 3.0, 3.5, Pathfinder and 4e. There could be some differences, but they seem to be hovering around the same length.