On Backgrounds and Specialties

Kobold Stew

Last Guy in the Airlock
Supporter
The biggest positive from my perspective in the latest playtest packet is the range that Backgrounds and Specialties bring to character diversity. They help me build the characters I want to play (even if they aren’t especially optimized), giving the flavor of multiclassing from level 1, without imbalancing things.

Now anyone can be a Soldier, with a skill layout to cover basic training. You might not have been a good Soldier (and that makes a cool story too), but a Sorcerer with a Soldier background sounds really fun to me.

Priest and (specialties) Acolyte and Healer take away some of the niche of Clerics, but it’s a niche that haven’t been supported in ply much anyways. I LOVE the idea of a Rogue Priest – the fact that marriages or whatever are being conducted by a Rogue rather than a Cleric is really exciting.

I also love that High Elves are racially predisposed to be Necromancers.

The effect of these builds will be small – so what if a fighter can stabilize the dead with Death’s Door, or a cleric can cast magic missile? – but, as presented here, the rules help resolve the tyranny of the class system and give some great opportunities for building flavor.

Will any of these 5 builds break the game and need to be nerfed? Absolutely not. They provide options that (understandably) won’t appeal to everyone, but for me they are exactly what I am looking for: providing diversity to builds without power-creeping splatbooks, and I want to try each one.

Any thoughts?
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