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General Tabletop Discussion
*Pathfinder & Starfinder
On Backgrounds and Specialties
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<blockquote data-quote="Kobold Stew" data-source="post: 5994691" data-attributes="member: 23484"><p>The biggest positive from my perspective in the latest playtest packet is the range that Backgrounds and Specialties bring to character diversity. They help me build the characters I want to play (even if they aren’t especially optimized), giving the flavor of multiclassing from level 1, without imbalancing things.</p><p></p><p>Now anyone can be a Soldier, with a skill layout to cover basic training. You might not have been a good Soldier (and that makes a cool story too), but a <strong>Sorcerer with a Soldier background</strong> sounds really fun to me. </p><p></p><p>Priest and (specialties) Acolyte and Healer take away some of the niche of Clerics, but it’s a niche that haven’t been supported in ply much anyways. I LOVE the idea of a <strong>Rogue Priest</strong> – the fact that marriages or whatever are being conducted by a Rogue rather than a Cleric is really exciting.</p><p></p><p>I also love that <strong>High Elves</strong> are racially predisposed to be <strong>Necromancers.</strong></p><p></p><p>The effect of these builds will be small – so what if a <strong>fighter can stabilize the dead with Death’s Door</strong>, or a <strong>cleric can cast magic missile</strong>? – but, as presented here, the rules help resolve the tyranny of the class system and give some great opportunities for building flavor.</p><p></p><p>Will any of these 5 builds break the game and need to be nerfed? Absolutely not. They provide options that (understandably) won’t appeal to everyone, but for me they are exactly what I am looking for: providing diversity to builds without power-creeping splatbooks, and I want to try each one.</p><p></p><p>Any thoughts?</p><p>.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 5994691, member: 23484"] The biggest positive from my perspective in the latest playtest packet is the range that Backgrounds and Specialties bring to character diversity. They help me build the characters I want to play (even if they aren’t especially optimized), giving the flavor of multiclassing from level 1, without imbalancing things. Now anyone can be a Soldier, with a skill layout to cover basic training. You might not have been a good Soldier (and that makes a cool story too), but a [B]Sorcerer with a Soldier background[/B] sounds really fun to me. Priest and (specialties) Acolyte and Healer take away some of the niche of Clerics, but it’s a niche that haven’t been supported in ply much anyways. I LOVE the idea of a [B]Rogue Priest[/B] – the fact that marriages or whatever are being conducted by a Rogue rather than a Cleric is really exciting. I also love that [B]High Elves[/B] are racially predisposed to be [B]Necromancers.[/B] The effect of these builds will be small – so what if a [B]fighter can stabilize the dead with Death’s Door[/B], or a [B]cleric can cast magic missile[/B]? – but, as presented here, the rules help resolve the tyranny of the class system and give some great opportunities for building flavor. Will any of these 5 builds break the game and need to be nerfed? Absolutely not. They provide options that (understandably) won’t appeal to everyone, but for me they are exactly what I am looking for: providing diversity to builds without power-creeping splatbooks, and I want to try each one. Any thoughts? . [/QUOTE]
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