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General Tabletop Discussion
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On Behavioral Realism
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<blockquote data-quote="The Crimson Binome" data-source="post: 7948336" data-attributes="member: 6775031"><p>The characters live in a very different world from us. In real life, there is some sort of meaningful benefit to taking a bath every now and then. It might be hard to quantify, but it makes you feel better. There's a good reason for you to act in this way.</p><p></p><p>In the game world, that benefit doesn't exist. It isn't the case that the players are imagining it poorly, or acting out-of-character. It's just a different world, that works in different ways. In the game world, a bath doesn't make you feel better. And given that, the players are acting in a way that makes sense for their world.</p><p></p><p>If you want the players to act in a way that aligns with your vision of how the real world works, the most logical course of action would be to introduce some sort of penalty that's associated with actions you view as un-realistic, or a bonus associated with realistic actions. At a point during the 5E playtest, they suggested that you might need a comfortable environment (such as a tavern) in order to gain the benefits of a long rest; something like that should be sufficient for most purposes.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7948336, member: 6775031"] The characters live in a very different world from us. In real life, there is some sort of meaningful benefit to taking a bath every now and then. It might be hard to quantify, but it makes you feel better. There's a good reason for you to act in this way. In the game world, that benefit doesn't exist. It isn't the case that the players are imagining it poorly, or acting out-of-character. It's just a different world, that works in different ways. In the game world, a bath doesn't make you feel better. And given that, the players are acting in a way that makes sense for their world. If you want the players to act in a way that aligns with your vision of how the real world works, the most logical course of action would be to introduce some sort of penalty that's associated with actions you view as un-realistic, or a bonus associated with realistic actions. At a point during the 5E playtest, they suggested that you might need a comfortable environment (such as a tavern) in order to gain the benefits of a long rest; something like that should be sufficient for most purposes. [/QUOTE]
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