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<blockquote data-quote="Maxperson" data-source="post: 7948431" data-attributes="member: 23751"><p>I've found that XP awards for this sort of roleplaying are the best way to get players to do these things. Give out small awards for little things like spending money at the inn and such. medium awards for things that make sense for that PC and have a significant effect on the game, like running from the dragon on sight instead of attacking it or waiting for the fear roll. And substantial awards for roleplaying their character, even to the detriment of themselves and the party. For example, if the barbarian has a backstory that he back talks against authority figures and has done so consistently throughout his career, it would make sense for him to back talk to the king during a delicate negotiation. I see a lot of players suddenly switch PC personalities when the roleplay could get them arrested or worse.</p><p></p><p>You have to have players that want to play that way, though. I have one group that I play with that really enjoys this sort of play. We also understand that no matter what happens in game, even PvP, we're all friends out of game and don't take anything personally. Other groups that I've played in couldn't handle that sort of game. Their fun would be ruined by someone else getting their character into trouble or worse by bad talking to the king. I'd talk to your players about this and get their take.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7948431, member: 23751"] I've found that XP awards for this sort of roleplaying are the best way to get players to do these things. Give out small awards for little things like spending money at the inn and such. medium awards for things that make sense for that PC and have a significant effect on the game, like running from the dragon on sight instead of attacking it or waiting for the fear roll. And substantial awards for roleplaying their character, even to the detriment of themselves and the party. For example, if the barbarian has a backstory that he back talks against authority figures and has done so consistently throughout his career, it would make sense for him to back talk to the king during a delicate negotiation. I see a lot of players suddenly switch PC personalities when the roleplay could get them arrested or worse. You have to have players that want to play that way, though. I have one group that I play with that really enjoys this sort of play. We also understand that no matter what happens in game, even PvP, we're all friends out of game and don't take anything personally. Other groups that I've played in couldn't handle that sort of game. Their fun would be ruined by someone else getting their character into trouble or worse by bad talking to the king. I'd talk to your players about this and get their take. [/QUOTE]
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