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On Behavioral Realism
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<blockquote data-quote="Longspeak" data-source="post: 7950298" data-attributes="member: 7019284"><p>I have not really encountered this problem. </p><p></p><p>Now... most of the time, players don't want to RP this. They want to say "I get a room, a bath, a meal, and some sleep. What's next?" And that's valid. Some don't even want to have to say it. It falls under the category of "uhh.... duh!" for them. Of course they get a room, wash up, eat and sleep. Why did we have to waste time discussing it?"</p><p></p><p>I've had players who want to explain or narrate details. "I get a room in the finest in, have a hot bath in water scented with lavender, eat a delicious meal of succulent roast pig with potatoes and fresh greens, then take the serving wench to bed with me if she be willing. What's next?" Or Cheaper versions. "I get the cheapest room I can find, and eat my own rations..."</p><p></p><p>I've had players who want to RP some of the minutia. "I want to haggle with the innkeep over the price. May I?" "I'd like to see a menu for dinner, please?"</p><p></p><p>And there have been times when I wanted to introduce something during this down time. "Your baths are uninterrupted, but as you're enjoying your supper...."</p><p></p><p>But for the most part, these are background details the players IME don't generally want to waste a lot of time on. When they DO, it's as framing for something else they want to play. "As we're sitting down to supper, I have a question I want to ask Rolf about his actions in that last combat..."</p><p></p><p>As GM, part of my job is to let the players have the scenes they want between the scenes I create. So I always let them, though there's a balance. You can't let one player frame a dozen scenes while the rest twiddle thumbs.</p><p></p><p>In my current D&D and Numenera, last time I narrated reaching town, first thing half the players did was ask about places to bathe, or soft beds. One asked for any food that "wasn't burned over an open flame."</p></blockquote><p></p>
[QUOTE="Longspeak, post: 7950298, member: 7019284"] I have not really encountered this problem. Now... most of the time, players don't want to RP this. They want to say "I get a room, a bath, a meal, and some sleep. What's next?" And that's valid. Some don't even want to have to say it. It falls under the category of "uhh.... duh!" for them. Of course they get a room, wash up, eat and sleep. Why did we have to waste time discussing it?" I've had players who want to explain or narrate details. "I get a room in the finest in, have a hot bath in water scented with lavender, eat a delicious meal of succulent roast pig with potatoes and fresh greens, then take the serving wench to bed with me if she be willing. What's next?" Or Cheaper versions. "I get the cheapest room I can find, and eat my own rations..." I've had players who want to RP some of the minutia. "I want to haggle with the innkeep over the price. May I?" "I'd like to see a menu for dinner, please?" And there have been times when I wanted to introduce something during this down time. "Your baths are uninterrupted, but as you're enjoying your supper...." But for the most part, these are background details the players IME don't generally want to waste a lot of time on. When they DO, it's as framing for something else they want to play. "As we're sitting down to supper, I have a question I want to ask Rolf about his actions in that last combat..." As GM, part of my job is to let the players have the scenes they want between the scenes I create. So I always let them, though there's a balance. You can't let one player frame a dozen scenes while the rest twiddle thumbs. In my current D&D and Numenera, last time I narrated reaching town, first thing half the players did was ask about places to bathe, or soft beds. One asked for any food that "wasn't burned over an open flame." [/QUOTE]
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