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On Behavioral Realism
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<blockquote data-quote="MGibster" data-source="post: 7951050" data-attributes="member: 4534"><p>He's asked for advice and has been pretty receptive to it. I don't think Reynard is just wistfully wishing things were different. </p><p></p><p>The fact of the matter is that some players view their characters much as one might a chess piece. In real life, most people who have spent weeks adventuring, risking their lives, eating iron rations, and returning with a hoard of treasure aren't going to pass up a chance to sleep under a roof, do a little drinking, and fill their bellies with a decent food. But the player isn't the one sleeping in the woods, standing watch, and eating those godawful iron rations day-after-day; the game pawn is the one suffering. Which is a legitimate way to go about your role playing business even if it's not one that I personally prefer myself. </p><p></p><p>On the other hand, I have learned that throughout recorded history we can find plenty of examples of people who don't do the normal thing. Enough to where I feel comfortable with a PC who is so bizarre as to prefer the woods and iron rations to an inn serving rabbit stew. Especially as how this kind of behavior will not typically have an adverse impact on the game. We just don't focus on those kinds of things in most fantasy adventure games.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7951050, member: 4534"] He's asked for advice and has been pretty receptive to it. I don't think Reynard is just wistfully wishing things were different. The fact of the matter is that some players view their characters much as one might a chess piece. In real life, most people who have spent weeks adventuring, risking their lives, eating iron rations, and returning with a hoard of treasure aren't going to pass up a chance to sleep under a roof, do a little drinking, and fill their bellies with a decent food. But the player isn't the one sleeping in the woods, standing watch, and eating those godawful iron rations day-after-day; the game pawn is the one suffering. Which is a legitimate way to go about your role playing business even if it's not one that I personally prefer myself. On the other hand, I have learned that throughout recorded history we can find plenty of examples of people who don't do the normal thing. Enough to where I feel comfortable with a PC who is so bizarre as to prefer the woods and iron rations to an inn serving rabbit stew. Especially as how this kind of behavior will not typically have an adverse impact on the game. We just don't focus on those kinds of things in most fantasy adventure games. [/QUOTE]
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