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<blockquote data-quote="bloodtide" data-source="post: 7951841" data-attributes="member: 6684958"><p>Well, you can't say you want a ''type X" world and game play without giving the players a detailed description of what you want. Really, this should be a very specific written document of whatever you want the players to do in the game. </p><p></p><p>But that is if you really, really, really want to derail the game with some DM demand. Like ''ok, when your character is dirty I want you to stop the game and loudly declare how your character cleans themselves up." Some players will be fine with it, they will just say a ''whatever DM" and maybe remember to do it sometimes. Other players won't like being forced to do something just to make the DM happy. </p><p></p><p>And if it's a fluff thing like washing, you will just slow the game down. Some players will stop and say things to make you happy. Some will forget, and then they will back track and say they did it when you remind them. And some will only do it when you force them to: "fine whatever DM, my character takes a bath..ok. So can we go meet the baron now and go on the adventure?"</p><p></p><p>Really, the answer is to find players that think the same way you do.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 7951841, member: 6684958"] Well, you can't say you want a ''type X" world and game play without giving the players a detailed description of what you want. Really, this should be a very specific written document of whatever you want the players to do in the game. But that is if you really, really, really want to derail the game with some DM demand. Like ''ok, when your character is dirty I want you to stop the game and loudly declare how your character cleans themselves up." Some players will be fine with it, they will just say a ''whatever DM" and maybe remember to do it sometimes. Other players won't like being forced to do something just to make the DM happy. And if it's a fluff thing like washing, you will just slow the game down. Some players will stop and say things to make you happy. Some will forget, and then they will back track and say they did it when you remind them. And some will only do it when you force them to: "fine whatever DM, my character takes a bath..ok. So can we go meet the baron now and go on the adventure?" Really, the answer is to find players that think the same way you do. [/QUOTE]
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