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<blockquote data-quote="pemerton" data-source="post: 7952715" data-attributes="member: 42582"><p>I think, though, that D&D - at least in its default presentation - is a bit weak on tools to make social interactions or certain sorts of exploration integral to play. D&D 4e is something of an exception, because it has a generic non-combat resolution framework (ie skill challenges).</p><p></p><p>Are you talking about characters in D&D games, or in fantasy adventure RPGs in general?</p><p></p><p>I agree with you about D&D. But I don't find what you say to be true of fantasy adventure RPGing in general. In my Rolemaster games PCs have had rmonatic interests, real estate interests, and memberships of social groups. In my Prince Valiant game romance and marriage have been recurring themes, and all three of the PC knights are now married. Two of them also started a military religious order, the Order of St Sigobert, which is travelling east from Britan to the Holy Land recruiting as it goes.</p><p></p><p>What distinguishes those other systems from D&D is that they have the mechanical resources to support the fiction when it strays from combat or physical adventuring into social and emotional affairs. If I wanted more of this sort of thing in a D&D game, I'd consider looking hard at what might be done to beef up social resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7952715, member: 42582"] I think, though, that D&D - at least in its default presentation - is a bit weak on tools to make social interactions or certain sorts of exploration integral to play. D&D 4e is something of an exception, because it has a generic non-combat resolution framework (ie skill challenges). Are you talking about characters in D&D games, or in fantasy adventure RPGs in general? I agree with you about D&D. But I don't find what you say to be true of fantasy adventure RPGing in general. In my Rolemaster games PCs have had rmonatic interests, real estate interests, and memberships of social groups. In my Prince Valiant game romance and marriage have been recurring themes, and all three of the PC knights are now married. Two of them also started a military religious order, the Order of St Sigobert, which is travelling east from Britan to the Holy Land recruiting as it goes. What distinguishes those other systems from D&D is that they have the mechanical resources to support the fiction when it strays from combat or physical adventuring into social and emotional affairs. If I wanted more of this sort of thing in a D&D game, I'd consider looking hard at what might be done to beef up social resolution. [/QUOTE]
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