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On Behavioral Realism
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<blockquote data-quote="Derren" data-source="post: 7953351" data-attributes="member: 2518"><p>If you need to pretend that D&D is something more than it is, fine. Buts thats how situations like what the OP describes happen.</p><p>The D&D rules is centred around combat, the goal is to amass loot and become powerful in the process. Just open the books and adventure and look how much of the content is about this. It is no surprise that you end up with edgy PCs which behave very unnaturally or PCs which concentrate on the one thing D&D is about, namely combat, and forsake everything else.</p><p></p><p>So unless you have players who feel the same need as you to pretend D&D is something different then you are stuck with changing the game. Either literally by changing to a different system or changing much of D&D itself so that the core of the game is not dungeon crawling, defeating mosters, etc.</p><p>Just be aware that its a lot of work to change a system away from its core goal.</p></blockquote><p></p>
[QUOTE="Derren, post: 7953351, member: 2518"] If you need to pretend that D&D is something more than it is, fine. Buts thats how situations like what the OP describes happen. The D&D rules is centred around combat, the goal is to amass loot and become powerful in the process. Just open the books and adventure and look how much of the content is about this. It is no surprise that you end up with edgy PCs which behave very unnaturally or PCs which concentrate on the one thing D&D is about, namely combat, and forsake everything else. So unless you have players who feel the same need as you to pretend D&D is something different then you are stuck with changing the game. Either literally by changing to a different system or changing much of D&D itself so that the core of the game is not dungeon crawling, defeating mosters, etc. Just be aware that its a lot of work to change a system away from its core goal. [/QUOTE]
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