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<blockquote data-quote="doctorbadwolf" data-source="post: 7954197" data-attributes="member: 6704184"><p>Here’s the thing. That social sequence resolution doesn’t sound any different from 4e or 5e D&D. You can use a single check to determine how it goes, or a check per part of the sequence of events, depending as much on pacing concerns as on fictional concerns.</p><p></p><p>And you can absolutely do several opposed rolls for PC vs PC stuff, or a single opposed check, or even separate, simultaneous checks/challenges against the same DC(s). These all work entirely within the framework of 4e or 5e D&D, with no fuss.</p><p></p><p>Also, as much as people on forums act like 6-8 encounters is a rule, it isn’t. It isn’t a mechanic of 5e D&D, it’s advice.</p><p></p><p>As for founding organizations, IME it’s very common, which is why things like Colville’s Strongholds and Followers KS campaign did over 2 million. One weakness of 5e is that it still has very little support for that sort of thing in terms of any official mechanical benefit.</p><p></p><p>However, hirelings, and the downtime system, actually provide most of what is needed to get more out of that, you just have to build that into a specified system.</p><p></p><p>My group is actually going to be doing an Age of Chivalry campaign inspired by the same stuff as Blue Rose. I will probably buy the new Blue Rose to mine for setting stuff, because it shares the “social politics” I want for the campaign, as well as the setting aesthetics, but I’ll be running the game in 5e, and just like my capers and my mysteries, it’ll run really well in 5e, I’m sure.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7954197, member: 6704184"] Here’s the thing. That social sequence resolution doesn’t sound any different from 4e or 5e D&D. You can use a single check to determine how it goes, or a check per part of the sequence of events, depending as much on pacing concerns as on fictional concerns. And you can absolutely do several opposed rolls for PC vs PC stuff, or a single opposed check, or even separate, simultaneous checks/challenges against the same DC(s). These all work entirely within the framework of 4e or 5e D&D, with no fuss. Also, as much as people on forums act like 6-8 encounters is a rule, it isn’t. It isn’t a mechanic of 5e D&D, it’s advice. As for founding organizations, IME it’s very common, which is why things like Colville’s Strongholds and Followers KS campaign did over 2 million. One weakness of 5e is that it still has very little support for that sort of thing in terms of any official mechanical benefit. However, hirelings, and the downtime system, actually provide most of what is needed to get more out of that, you just have to build that into a specified system. My group is actually going to be doing an Age of Chivalry campaign inspired by the same stuff as Blue Rose. I will probably buy the new Blue Rose to mine for setting stuff, because it shares the “social politics” I want for the campaign, as well as the setting aesthetics, but I’ll be running the game in 5e, and just like my capers and my mysteries, it’ll run really well in 5e, I’m sure. [/QUOTE]
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