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On Behavioral Realism
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<blockquote data-quote="bloodtide" data-source="post: 7955368" data-attributes="member: 6684958"><p>I think people missed my point: The dual nature of D&D is what made it successful. </p><p></p><p>The D&D is a pure combat adventure game supported by thousands of pages of mechanical crunch. You can play the game ''by the book": Kill, Loot, Repeat. </p><p></p><p>Now you can, as players have done forever Add more to the game: specificaly Role Playing. The simple fact that the D&D game has...maybe..a couple pages on any ''non-combat adventure" rules is a good thing: It basically says that you can freeform role play as much, or little, as you want too. The role playing fluff does not effect the crunch mechanics....directly anyway.</p><p></p><p>Technically, when you stop to role play you are "not" playing D&D, sort of like when you tell a joke or story at a poker game you are "not" playing poker. But really, it's a technicality and you can just put it all under ''playing".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 7955368, member: 6684958"] I think people missed my point: The dual nature of D&D is what made it successful. The D&D is a pure combat adventure game supported by thousands of pages of mechanical crunch. You can play the game ''by the book": Kill, Loot, Repeat. Now you can, as players have done forever Add more to the game: specificaly Role Playing. The simple fact that the D&D game has...maybe..a couple pages on any ''non-combat adventure" rules is a good thing: It basically says that you can freeform role play as much, or little, as you want too. The role playing fluff does not effect the crunch mechanics....directly anyway. Technically, when you stop to role play you are "not" playing D&D, sort of like when you tell a joke or story at a poker game you are "not" playing poker. But really, it's a technicality and you can just put it all under ''playing". [/QUOTE]
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