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<blockquote data-quote="bloodtide" data-source="post: 7956010" data-attributes="member: 6684958"><p>The Rules of the D&D game never say or require Role Playing at all. It's something you can do, but it's not part of the rules. If your playing D&D and wish to have your character attack a monster you MUST use the crunchy mechanical D&D combat rules. If you want to have your character talk to an NPC, there are NO rules for that: you could role play it out if you wish, but you don't have to by the rules.</p><p></p><p></p><p></p><p>If there are ''a few" rules for bluffing and reading others....then there ARE rules. As a social game, a common ''trick" in poker is to tell stories or jokes or whatever to distract other players: you will find this in just about any strategy advice on playing poker, but it is NOT in the rules of the game.</p><p></p><p>You get these three basic base ways D&D is Played(all are perfectly valid):</p><p></p><p>1.The Roll Playing Game-The by-the-book crunchy mechanical combat adventure game. The granddaddy of them all. Make a character, write 'Bob 1' and the top and go on an endless crunchy mechanical combat adventure: a murderhobo hexcrawl. There is nothing else but the combat adventure: most NPCs don't get names other then 'guard one' or 'farmer two', there is no ''game world other then the adventure site and even if there is a town it gets a name like 'Border Town". </p><p></p><p>2.The Middle. It's a combat adventure game, with Role Playing mixed in where ever people want. Make a character, have at least the ''10 minute" backstory and at least a ''10 minute character personality test'' and be prepared to not only engage in a crunchy mechanical combat adventure, but also Role Play your character interacting with the world outside of the crunch and mechanics. This world has at least an ''average" amount of detail and most NPCs have a ''paragraph" about them other then the mechanical crunch stat block, the world has lots of detail with at least a couple paragraphs about each place or thing all connected together.</p><p></p><p>3.The Role Playing Game-The game of extreme detail, a massive epic storytelling event. Make a character and have at least a novels worth of history, personality, traits and everything else and be prepared not only engage in a crunchy mechanical combat adventure, but also Role Play your character interacting with the world outside of the crunch and mechanics with Extreme focus and detail. This world has several novels worth of detail, both big and small and most NPCs get at least a ''short story" or "novella" with many getting a whole novel about them other then the mechanical crunch stat block, This game has an insane amout of detail about everything.</p><p></p><p>Or for quick reference:</p><p></p><p>1.A video game</p><p>2.A novel</p><p>3.One of those huge triple sized novel books with tiny type, a five to ten page 'cast of characters', five or so maps, a glossary, a lexicon, articles, and it says on the cover something like ''the MagicWyrm Quest Book one of Sixteen".</p></blockquote><p></p>
[QUOTE="bloodtide, post: 7956010, member: 6684958"] The Rules of the D&D game never say or require Role Playing at all. It's something you can do, but it's not part of the rules. If your playing D&D and wish to have your character attack a monster you MUST use the crunchy mechanical D&D combat rules. If you want to have your character talk to an NPC, there are NO rules for that: you could role play it out if you wish, but you don't have to by the rules. If there are ''a few" rules for bluffing and reading others....then there ARE rules. As a social game, a common ''trick" in poker is to tell stories or jokes or whatever to distract other players: you will find this in just about any strategy advice on playing poker, but it is NOT in the rules of the game. You get these three basic base ways D&D is Played(all are perfectly valid): 1.The Roll Playing Game-The by-the-book crunchy mechanical combat adventure game. The granddaddy of them all. Make a character, write 'Bob 1' and the top and go on an endless crunchy mechanical combat adventure: a murderhobo hexcrawl. There is nothing else but the combat adventure: most NPCs don't get names other then 'guard one' or 'farmer two', there is no ''game world other then the adventure site and even if there is a town it gets a name like 'Border Town". 2.The Middle. It's a combat adventure game, with Role Playing mixed in where ever people want. Make a character, have at least the ''10 minute" backstory and at least a ''10 minute character personality test'' and be prepared to not only engage in a crunchy mechanical combat adventure, but also Role Play your character interacting with the world outside of the crunch and mechanics. This world has at least an ''average" amount of detail and most NPCs have a ''paragraph" about them other then the mechanical crunch stat block, the world has lots of detail with at least a couple paragraphs about each place or thing all connected together. 3.The Role Playing Game-The game of extreme detail, a massive epic storytelling event. Make a character and have at least a novels worth of history, personality, traits and everything else and be prepared not only engage in a crunchy mechanical combat adventure, but also Role Play your character interacting with the world outside of the crunch and mechanics with Extreme focus and detail. This world has several novels worth of detail, both big and small and most NPCs get at least a ''short story" or "novella" with many getting a whole novel about them other then the mechanical crunch stat block, This game has an insane amout of detail about everything. Or for quick reference: 1.A video game 2.A novel 3.One of those huge triple sized novel books with tiny type, a five to ten page 'cast of characters', five or so maps, a glossary, a lexicon, articles, and it says on the cover something like ''the MagicWyrm Quest Book one of Sixteen". [/QUOTE]
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