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On Behavioral Realism
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<blockquote data-quote="happyhermit" data-source="post: 7957293" data-attributes="member: 6834463"><p>In most games and sports you can say things like "Some players are better at this or that" or "In this game they did a really good job at this" and nobody bats an eye, because why would they. You can also say an actor/writer/director did an incredible job of realizing a character, or they didn't and people might disagree with you but you won't find mobs of them saying "That makes no sense, all realizations are equal".</p><p></p><p>Unique (AFAICT) to ttrpgs though, a large number of people for a variety of reasons will bend over backwards in an attempt to make all roleplaying "equal" in quality. So, no matter what a character does; actions that conflict with stated motives or previous charachterization, anachronisms, using knowlege the character couldn't have, exploiting fringe-case rules, it's all perfect roleplaying and no more "realistic" than a player that tries to consider all the factors and act in the way that character would actually act in that situation. I understand some of the motivations for why people think this way, though I obviously don't agree. I think we would be much better off admitting when some people do a good job at something, like we do in all other walks of life. It doesn't mean the people who don't do a great job at one particular thing can't already do it but don't care to and/or can't get better at it if they want to.</p><p></p><p>The entire "This type of play is inevitable because of the rules" makes no sense because we have millions of people using the same rules and having entirely different experiences. I have seen players sleeping out in the woods and players buying every luxury in town, both can make sense from an in character perspective and it's usually pretty clear when that's the case vs when the players are making the choice by largely ignoring the fictional world.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7957293, member: 6834463"] In most games and sports you can say things like "Some players are better at this or that" or "In this game they did a really good job at this" and nobody bats an eye, because why would they. You can also say an actor/writer/director did an incredible job of realizing a character, or they didn't and people might disagree with you but you won't find mobs of them saying "That makes no sense, all realizations are equal". Unique (AFAICT) to ttrpgs though, a large number of people for a variety of reasons will bend over backwards in an attempt to make all roleplaying "equal" in quality. So, no matter what a character does; actions that conflict with stated motives or previous charachterization, anachronisms, using knowlege the character couldn't have, exploiting fringe-case rules, it's all perfect roleplaying and no more "realistic" than a player that tries to consider all the factors and act in the way that character would actually act in that situation. I understand some of the motivations for why people think this way, though I obviously don't agree. I think we would be much better off admitting when some people do a good job at something, like we do in all other walks of life. It doesn't mean the people who don't do a great job at one particular thing can't already do it but don't care to and/or can't get better at it if they want to. The entire "This type of play is inevitable because of the rules" makes no sense because we have millions of people using the same rules and having entirely different experiences. I have seen players sleeping out in the woods and players buying every luxury in town, both can make sense from an in character perspective and it's usually pretty clear when that's the case vs when the players are making the choice by largely ignoring the fictional world. [/QUOTE]
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