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General Tabletop Discussion
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On Behavioral Realism
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<blockquote data-quote="pemerton" data-source="post: 7957586" data-attributes="member: 42582"><p>A lot of pepole have given those suggestsions. With reference to other systems that seem to readily generate the desired behaviours. And with discussions about how one might work around or overcome any possible obstacles D&D might place in the way.</p><p></p><p>As someone who's been participating in this thread for most of its duration, this is predominantly what I have seen discussed. The two basic lines of suggstion have been <em>introudce systems to make it matter </em>(carrots/sticks) and <em>change your fiction to make it matter</em> (which might also involve introducing systems to support and generate that fiction). To me those seem broad enough to basically cover the field of [USER=1282]@darkbard[/USER] and [USER=99817]@chaochou[/USER]'s (2) above.</p><p></p><p>And that would be those same two posters' (1) above. Ie focusing on the metagame (in [USER=16814]@Ovinomancer[/USER]'s sense) or "social contract", rather than looking at the game itself as (2) does.</p><p></p><p>So is this thread basically done then?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7957586, member: 42582"] A lot of pepole have given those suggestsions. With reference to other systems that seem to readily generate the desired behaviours. And with discussions about how one might work around or overcome any possible obstacles D&D might place in the way. As someone who's been participating in this thread for most of its duration, this is predominantly what I have seen discussed. The two basic lines of suggstion have been [I]introudce systems to make it matter [/I](carrots/sticks) and [I]change your fiction to make it matter[/I] (which might also involve introducing systems to support and generate that fiction). To me those seem broad enough to basically cover the field of [USER=1282]@darkbard[/USER] and [USER=99817]@chaochou[/USER]'s (2) above. And that would be those same two posters' (1) above. Ie focusing on the metagame (in [USER=16814]@Ovinomancer[/USER]'s sense) or "social contract", rather than looking at the game itself as (2) does. So is this thread basically done then? [/QUOTE]
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