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[+] On Building 5e Classes
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<blockquote data-quote="cbwjm" data-source="post: 8261995" data-attributes="member: 6788732"><p>No idea what the points based system is but I typically have a basic layout based on whether it is non-caster, half-caster, or full-caster.</p><p></p><table style='width: 100%'><tr><td>Level</td><td>Martial</td><td>Half-Caster</td><td>Full-Caster</td></tr><tr><td>1</td><td>Class Defining Abilities</td><td>Class Defining Abilities</td><td>Class Defining Abilities</td></tr><tr><td>2</td><td>Class/Subclass</td><td>Class/Subclass</td><td>Class/Subclass</td></tr><tr><td>3</td><td>Class/Subclass</td><td>Class/Subclass</td><td>Class/Subclass</td></tr><tr><td>4</td><td>ASI</td><td>ASI</td><td>ASI</td></tr><tr><td>5</td><td>Combat Boost</td><td>Combat Boost</td><td>-</td></tr><tr><td>6</td><td>Subclass</td><td>Subclass</td><td>Subclass</td></tr><tr><td>7</td><td>Class</td><td>Class</td><td>-</td></tr><tr><td>8</td><td>ASI</td><td>ASI</td><td>ASI</td></tr><tr><td>9</td><td>Class</td><td>-</td><td>-</td></tr><tr><td>10</td><td>Subclass</td><td>Subclass</td><td>Subclass</td></tr><tr><td>11</td><td>Combat Boost</td><td>Combat Boost</td><td>-</td></tr><tr><td>12</td><td>ASI</td><td>ASI</td><td>ASI</td></tr></table><p></p><p><strong>Class Defining Abilities.</strong> This could be a subclass (especially if more weight is on the subclass) or general class abilities. I often place the subclass at 1st level as I like the subclass abilities to be available from the start.</p><p><strong>Class/Subclass.</strong> Sometimes I will have the next subclass ability available at 2nd or 3rd level. If no subclass then it will be a general class ability like second wind, action surge, or arcane recovery.</p><p><strong>Class.</strong> This is where the overall class grants an ability.</p><p><strong>Subclass. </strong>With rare exceptions, these are the levels that I will grant a subclass ability. Normally only changes if I'm using something like paladin as the basis for a class like Death Knight which gains subclass abilities at 7th and an aura at 6th.</p><p></p><p><strong>Ribbons/Minor Abilities.</strong> For the half-caster and full-caster, they have levels where they gain an additional spell level. I will typically not grant them additional abilities unless it is a ribbon or an ability with limited utility (such as turn undead, great when you fight them, but the upgrade of the turn ability isn't super strong).</p><p></p><p>Using this structure, I find I can throw together the basics of a class fairly quickly.</p><p><strong>Combat Boost.</strong> At 5th level this is probably Extra Attack. At 11th it is something like improved smite or a defensive bonus.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8261995, member: 6788732"] No idea what the points based system is but I typically have a basic layout based on whether it is non-caster, half-caster, or full-caster. [TABLE] [TR] [TD]Level[/TD] [TD]Martial[/TD] [TD]Half-Caster[/TD] [TD]Full-Caster[/TD] [/TR] [TR] [TD]1[/TD] [TD]Class Defining Abilities[/TD] [TD]Class Defining Abilities[/TD] [TD]Class Defining Abilities[/TD] [/TR] [TR] [TD]2[/TD] [TD]Class/Subclass[/TD] [TD]Class/Subclass[/TD] [TD]Class/Subclass[/TD] [/TR] [TR] [TD]3[/TD] [TD]Class/Subclass[/TD] [TD]Class/Subclass[/TD] [TD]Class/Subclass[/TD] [/TR] [TR] [TD]4[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [/TR] [TR] [TD]5[/TD] [TD]Combat Boost[/TD] [TD]Combat Boost[/TD] [TD]-[/TD] [/TR] [TR] [TD]6[/TD] [TD]Subclass[/TD] [TD]Subclass[/TD] [TD]Subclass[/TD] [/TR] [TR] [TD]7[/TD] [TD]Class[/TD] [TD]Class[/TD] [TD]-[/TD] [/TR] [TR] [TD]8[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [/TR] [TR] [TD]9[/TD] [TD]Class[/TD] [TD]-[/TD] [TD]-[/TD] [/TR] [TR] [TD]10[/TD] [TD]Subclass[/TD] [TD]Subclass[/TD] [TD]Subclass[/TD] [/TR] [TR] [TD]11[/TD] [TD]Combat Boost[/TD] [TD]Combat Boost[/TD] [TD]-[/TD] [/TR] [TR] [TD]12[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [TD]ASI[/TD] [/TR] [/TABLE] [B]Class Defining Abilities.[/B] This could be a subclass (especially if more weight is on the subclass) or general class abilities. I often place the subclass at 1st level as I like the subclass abilities to be available from the start. [B]Class/Subclass.[/B] Sometimes I will have the next subclass ability available at 2nd or 3rd level. If no subclass then it will be a general class ability like second wind, action surge, or arcane recovery. [B]Class.[/B] This is where the overall class grants an ability. [B]Subclass. [/B]With rare exceptions, these are the levels that I will grant a subclass ability. Normally only changes if I'm using something like paladin as the basis for a class like Death Knight which gains subclass abilities at 7th and an aura at 6th. [B]Ribbons/Minor Abilities.[/B] For the half-caster and full-caster, they have levels where they gain an additional spell level. I will typically not grant them additional abilities unless it is a ribbon or an ability with limited utility (such as turn undead, great when you fight them, but the upgrade of the turn ability isn't super strong). Using this structure, I find I can throw together the basics of a class fairly quickly. [B]Combat Boost.[/B] At 5th level this is probably Extra Attack. At 11th it is something like improved smite or a defensive bonus. [/QUOTE]
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