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[+] On Building 5e Classes
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8262305" data-attributes="member: 6802951"><p>I'd say half-casting is moderate alongside extra attack in the combat pillar, but it is <em>also </em>moderate in the social and exploration pillars <em>as well</em>, which extra attack isn't.</p><p></p><p> I think that we're using "nova" differently. To me, nova means a source of additional damage that you can call upon to do additional damage above your baseline when you really need it.</p><p>So Divine Smite is nova, as is action surge and BM SD, and primary spellcasting. I would not consider sneak attack nova because it is (generally) baseline damage and extra burst from it (crits and most off-turn attacks) are random, and cannot be called on when you really need it.</p><p></p><p>How are you using nova to mean?</p><p></p><p> That is the difference between using a formula based on existing costs, and eyeballing it.</p><p>By the numbers breakdown, 4E Monks are just half-casters like Paladins and Rangers. The issue is partly the issue of most adventuring days don't fit the shrt rests that balance would require.</p><p>However it is mostly that the 4E Monk fantasy (particularly Avatar-style benders) is almost that of a primary caster, and its "spell list" generally matches that.</p><p>But a half-caster cannot operate as a full caster, particularly if it is being further shorted by lack of short rests.</p><p>Rangers and Paladins use mostly buff and utility spells: - They can't operate as offensive casters either.</p><p>If there was a monk class with the same Ki levels and costs as the 4E monk, but its spells were buffs and utility like Hex, Shield of Faith, Bless etc, that monk would probably be fine. (Or at least better than the 4E).</p><p></p><p>Class features that synergise well are better than ones that don't even if they add up to the same "feature budget".</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8262305, member: 6802951"] I'd say half-casting is moderate alongside extra attack in the combat pillar, but it is [I]also [/I]moderate in the social and exploration pillars [I]as well[/I], which extra attack isn't. I think that we're using "nova" differently. To me, nova means a source of additional damage that you can call upon to do additional damage above your baseline when you really need it. So Divine Smite is nova, as is action surge and BM SD, and primary spellcasting. I would not consider sneak attack nova because it is (generally) baseline damage and extra burst from it (crits and most off-turn attacks) are random, and cannot be called on when you really need it. How are you using nova to mean? That is the difference between using a formula based on existing costs, and eyeballing it. By the numbers breakdown, 4E Monks are just half-casters like Paladins and Rangers. The issue is partly the issue of most adventuring days don't fit the shrt rests that balance would require. However it is mostly that the 4E Monk fantasy (particularly Avatar-style benders) is almost that of a primary caster, and its "spell list" generally matches that. But a half-caster cannot operate as a full caster, particularly if it is being further shorted by lack of short rests. Rangers and Paladins use mostly buff and utility spells: - They can't operate as offensive casters either. If there was a monk class with the same Ki levels and costs as the 4E monk, but its spells were buffs and utility like Hex, Shield of Faith, Bless etc, that monk would probably be fine. (Or at least better than the 4E). Class features that synergise well are better than ones that don't even if they add up to the same "feature budget". [/QUOTE]
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