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General Tabletop Discussion
*Pathfinder & Starfinder
On building a coherent variant combat system...
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<blockquote data-quote="GrolloStoutfoam" data-source="post: 3418642" data-attributes="member: 42692"><p>I think the reflex save as a dodge bonus is great and will generate the realism you're after. Easy to dodge wearing leather, not so easy in full plate. With Full plate, you're supposed to get hit but weapons fail to penetrate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I played in a game where we messed around a lot with the combat system as we wanted something grittier as well. </p><p></p><p>At first we used, a d20 roll+BAB as a defense against an attack (d20 roll+BAB) and the higher score won (with a natural 20 was an automatic successful defense or attack, ties went to the attacker) Was cool at first but it _really_ slowed the game down and the melee fighters were just as effective as before so different method, but the same result.</p><p></p><p>In the end we just went to armor/magic/shield as being straight DR with higher DR depending on the materials the armor/shield were made out of. However nothing bypassed the DR and the game ended before we could fine tune it (completely unrelated, real life crap broke up the group). And it definitely needed fine tuning as the cleric in the mithral full plate and large magical shield could absorb 27 points/attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="GrolloStoutfoam, post: 3418642, member: 42692"] I think the reflex save as a dodge bonus is great and will generate the realism you're after. Easy to dodge wearing leather, not so easy in full plate. With Full plate, you're supposed to get hit but weapons fail to penetrate. ;) I played in a game where we messed around a lot with the combat system as we wanted something grittier as well. At first we used, a d20 roll+BAB as a defense against an attack (d20 roll+BAB) and the higher score won (with a natural 20 was an automatic successful defense or attack, ties went to the attacker) Was cool at first but it _really_ slowed the game down and the melee fighters were just as effective as before so different method, but the same result. In the end we just went to armor/magic/shield as being straight DR with higher DR depending on the materials the armor/shield were made out of. However nothing bypassed the DR and the game ended before we could fine tune it (completely unrelated, real life crap broke up the group). And it definitely needed fine tuning as the cleric in the mithral full plate and large magical shield could absorb 27 points/attack. :p [/QUOTE]
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