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General Tabletop Discussion
*Pathfinder & Starfinder
On building a coherent variant combat system...
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3418686" data-attributes="member: 39593"><p>Should have read more closely, you're trying to level the classes that usually aren't seen as front-liners. In that case the Reflex save as dodge bonus is a good idea, should help where it's needed most. My suggestion was based on trying to boost AC for the front-liners to try to help with the impact of certain types of spells and such.</p><p></p><p></p><p>Actually that sounds a lot like the system we worked out in my own homebrew(and probably dozens of other people did something similar). Currently I'm trying to rebuild all the house rules and tweaks into a single coherent OGL ruleset. It's an Armor as DR system, with some heavy mods. AC is added up in the normal fashion, with an added Defense Bonus equal to BAB. Shields only add to AC not DR but have been seriously buffed using the AGoT rules as a basis. DR is stacking after a fashion. it's divided into 4 categories (magic/manufactured armor/innate supernatural/natural armor) in that order. You have to penetrate or bypass each level of resistance in order(until you get to higher levels you don't usually have TOO much and by that time another tweak has radically increased the damage being done). Both natural and manufactured armor is divided between AC and DR. Divide the normal AC by 2, half is AC, the other half is DR(always round up the DR) manufactured armor gets to add half its hardness to DR natural armor with the exception of dragons doesn't.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3418686, member: 39593"] Should have read more closely, you're trying to level the classes that usually aren't seen as front-liners. In that case the Reflex save as dodge bonus is a good idea, should help where it's needed most. My suggestion was based on trying to boost AC for the front-liners to try to help with the impact of certain types of spells and such. Actually that sounds a lot like the system we worked out in my own homebrew(and probably dozens of other people did something similar). Currently I'm trying to rebuild all the house rules and tweaks into a single coherent OGL ruleset. It's an Armor as DR system, with some heavy mods. AC is added up in the normal fashion, with an added Defense Bonus equal to BAB. Shields only add to AC not DR but have been seriously buffed using the AGoT rules as a basis. DR is stacking after a fashion. it's divided into 4 categories (magic/manufactured armor/innate supernatural/natural armor) in that order. You have to penetrate or bypass each level of resistance in order(until you get to higher levels you don't usually have TOO much and by that time another tweak has radically increased the damage being done). Both natural and manufactured armor is divided between AC and DR. Divide the normal AC by 2, half is AC, the other half is DR(always round up the DR) manufactured armor gets to add half its hardness to DR natural armor with the exception of dragons doesn't. [/QUOTE]
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