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General Tabletop Discussion
*Pathfinder & Starfinder
On building a coherent variant combat system...
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<blockquote data-quote="AbeTheGnome" data-source="post: 3418908" data-attributes="member: 47933"><p>Yes, hopefully.That's true at higher levels. Of course, a first level fighter in full plate will have a much better AC that a first-level rogue with a good Dex. However, at higher levels, the rogue's AC will easily outshine that of the fighter's. As I said, this system is untested and I'm not sure how these things will pan out in play. Regardless, with a total lack of AC-boosting magic items, I don't think either character will ever achieve what most players would consider a "good AC."I have trouble with hit points. No one seems to have reached a consensus on what they actually represent. This view on them is especially stretching it for me. AC represents defense, so how can hit points also represent defense?Yes, every character/monster will receive the Ref dodge bonus. However, I've learned to be very careful about the encounters I throw at my characters. I've also tweaked many monsters. Specifically, I remove DR from all monsters.Ouch. Got me there. Scrap that one.Interesting. One of the purposes of this variant is to make the PCs think twice about entering combat because they're not invincible. But another is to recreate certain epic fantasy scenes. Like when the lone archer slew Smaug in the hobbit. One well-placed arrow could never take down a D&D dragon using the standard rules.This is regrettably true. But the action point system was designed for these things as well. You can add extra dice to <em>any </em>roll, including saves.</p><p></p><p>These are all good points, Felnar, and helpful. Thanks.</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3418908, member: 47933"] Yes, hopefully.That's true at higher levels. Of course, a first level fighter in full plate will have a much better AC that a first-level rogue with a good Dex. However, at higher levels, the rogue's AC will easily outshine that of the fighter's. As I said, this system is untested and I'm not sure how these things will pan out in play. Regardless, with a total lack of AC-boosting magic items, I don't think either character will ever achieve what most players would consider a "good AC."I have trouble with hit points. No one seems to have reached a consensus on what they actually represent. This view on them is especially stretching it for me. AC represents defense, so how can hit points also represent defense?Yes, every character/monster will receive the Ref dodge bonus. However, I've learned to be very careful about the encounters I throw at my characters. I've also tweaked many monsters. Specifically, I remove DR from all monsters.Ouch. Got me there. Scrap that one.Interesting. One of the purposes of this variant is to make the PCs think twice about entering combat because they're not invincible. But another is to recreate certain epic fantasy scenes. Like when the lone archer slew Smaug in the hobbit. One well-placed arrow could never take down a D&D dragon using the standard rules.This is regrettably true. But the action point system was designed for these things as well. You can add extra dice to [I]any [/I]roll, including saves. These are all good points, Felnar, and helpful. Thanks. [/QUOTE]
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