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On capstone class features
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8284962" data-attributes="member: 6871653"><p>Some ideas:</p><p></p><p><strong>Ranger</strong>: can shut-down Legendary Resistance of their favored foes and Lair action in their favored terrain.</p><p></p><p><strong>Druid</strong>: Grant a 100 ft zone around them immunity to Environmental effects of high level creatures and immunity to all environmental effects of weather and temperature.</p><p></p><p><strong>Fighter</strong>: Legendary action at Initiative -10. </p><p></p><p><strong>Rogue</strong>: Can now use two actions from the Cunning Action's list as part of the same B.A</p><p></p><p><strong>Monk</strong>: When using flurry of blows, you can make any number of attack as long as you dont miss.</p><p></p><p><strong>Barbarian</strong>: Auto-crit when raging, but you are stunned for a round after that.</p><p></p><p><strong>Warlock</strong>: Can steal spell like the Arcane Trickster, but steal the spell slot also. Prof/Rest</p><p></p><p>Paladin: X</p><p></p><p><strong>Wizard</strong>: Can create new spells by adding effect to them (elemental switch, more damage, casting time etc)</p><p></p><p><strong>Sorcerer</strong>: Cant die while they still have spell slots, but must cast a leveled spell per turn while at 0 hp or start dying.</p><p></p><p><strong>Bard</strong>: each use of inspiration affect Cha mod Allies instead of 1.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8284962, member: 6871653"] Some ideas: [B]Ranger[/B]: can shut-down Legendary Resistance of their favored foes and Lair action in their favored terrain. [B]Druid[/B]: Grant a 100 ft zone around them immunity to Environmental effects of high level creatures and immunity to all environmental effects of weather and temperature. [B]Fighter[/B]: Legendary action at Initiative -10. [B]Rogue[/B]: Can now use two actions from the Cunning Action's list as part of the same B.A [B]Monk[/B]: When using flurry of blows, you can make any number of attack as long as you dont miss. [B]Barbarian[/B]: Auto-crit when raging, but you are stunned for a round after that. [B]Warlock[/B]: Can steal spell like the Arcane Trickster, but steal the spell slot also. Prof/Rest Paladin: X [B]Wizard[/B]: Can create new spells by adding effect to them (elemental switch, more damage, casting time etc) [B]Sorcerer[/B]: Cant die while they still have spell slots, but must cast a leveled spell per turn while at 0 hp or start dying. [B]Bard[/B]: each use of inspiration affect Cha mod Allies instead of 1. [/QUOTE]
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