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General Tabletop Discussion
*Dungeons & Dragons
On capstone class features
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<blockquote data-quote="Asisreo" data-source="post: 8285304" data-attributes="member: 7019027"><p>I actually don't think any of them are good at all, honestly. Maybe the paladin's is alright, but every other capstone is just kinda bad, even the "good ones." </p><p></p><p>The wizard's signature spell are two 1/day 3rd-level spells. They don't have enough for it to be wildly useful OoC and 3rd-level spells hardly matter in-combat at this level. </p><p></p><p>Monk and Bard's are awkward because they force a more dangerous playstyle where a player might have been more comfortable preserving their resources. Of course, they allow integral abilities to activate when they couldn't normally but its not a scenario that occurs too often naturally. </p><p></p><p>Barbarian and Fighters get another passive buff which is okay but Barbarians are getting roughly 40hp and 4 more damage while Fighters are getting only about 11 extra damage. Good, especially with Magic Items, but its not really the greatest feature they'd have. </p><p></p><p>I could go on but I feel like the designers purposefully made capstones bad so that players wouldn't be greatly disappointed if the game never got to 20th level. Low-mid 4th-tier? Epic! Wow! Exciting! Upper 4th-tier? Meh. Alright. We don't have to push ourselves...</p><p></p><p>A bit disappointing from an epic play fan, but whatever I guess.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8285304, member: 7019027"] I actually don't think any of them are good at all, honestly. Maybe the paladin's is alright, but every other capstone is just kinda bad, even the "good ones." The wizard's signature spell are two 1/day 3rd-level spells. They don't have enough for it to be wildly useful OoC and 3rd-level spells hardly matter in-combat at this level. Monk and Bard's are awkward because they force a more dangerous playstyle where a player might have been more comfortable preserving their resources. Of course, they allow integral abilities to activate when they couldn't normally but its not a scenario that occurs too often naturally. Barbarian and Fighters get another passive buff which is okay but Barbarians are getting roughly 40hp and 4 more damage while Fighters are getting only about 11 extra damage. Good, especially with Magic Items, but its not really the greatest feature they'd have. I could go on but I feel like the designers purposefully made capstones bad so that players wouldn't be greatly disappointed if the game never got to 20th level. Low-mid 4th-tier? Epic! Wow! Exciting! Upper 4th-tier? Meh. Alright. We don't have to push ourselves... A bit disappointing from an epic play fan, but whatever I guess. [/QUOTE]
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