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<blockquote data-quote="joethelawyer" data-source="post: 4768187" data-attributes="member: 55764"><p>I thought I'd respond to your other section in a separate post. </p><p></p><p>I agree completely. The only reason I think I didn't crystallize in the typical way was because I had a sort of early mid-life crisis at around age 32, and went out west to "find myself" for a few years. Being single with no kids allowed me to do that. The whole experience involved a lot of "unlearning". Unlearning what I was taught, how I was brought up, who I thought I was.</p><p></p><p>It's sort of like rewiring yourself, erasing the chalkboard in your head, and consciously making yourself somebody, rather than just ending up as somebody. Making yourself a creator of your own life, rather than having your life be a result. </p><p></p><p>There's a quote that I like which goes to this point:</p><p></p><p>"Life is not about finding yourself. Life is about creating yourself." George Bernard Shaw</p><p></p><p>Along with all of that comes an unlocking of the imagination. Letting go of rules which hold you back. I love the part of the quote from above where it says:</p><p></p><p>"Whether sixty or sixteen, there is in every human being's heart the lure of wonder, the unfailing child-like appetite of what's next, and the joy of the game of living."</p><p></p><p>As far as we know, we're all here for a short time and then there's nothing. I spent the first half of my life as an end product, a result of education, culture, family, and my experiences. Then I had to unlearn all that. I want to spend the last half of my life as the creator of what comes next. Along with that, intimately tied into it, is imagination. I firmly believe you can't be something which you can't imagine. The greater your capacity to imagine, the less rules and restrictions you place on your creativity, the more potential your life has to be whatever you want it to be. </p><p></p><p>That's what attracts me to the whole sword and sorcery aspect of the game these days. Especially to characters like Fafhrd and the Grey Mouser and Conan. They drank it all in and lived every second of life!</p><p></p><p>There was a part a Fafhrd and Grey Mouser story in Swords in the Mist, when girls who Fafhrd was intimate with turned into pigs. All of them. He couldn't get any action, and blamed it on the Mouser. </p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"> "It would not be the first time," observed the Mouser portentously, slipping his fingers inside his robe, "that I have had to fight you over a woman."</span></p><p><span style="font-family: 'Comic Sans MS'"> "But it would be the first time," asserted Fafhrd, with an even greater portentousness, "that you had to fight me over a pig!"</span></p><p><span style="font-family: 'Comic Sans MS'"> For a moment he maintained his belligerent posture, head lowered, jaw outthrust, eyes slitted. Then he began to laugh.</span></p><p><span style="font-family: 'Comic Sans MS'"> It was something, Fafhrd's laughter. It began with windy snickers through the nostrils, next spewed out between clenched teeth, then became a series of jolting chortles, swiftly grew into a roar against which the barbarian had to brace himself, legs spread wide, head thrown back, as if against a gale. It was a laughter of the storm-lashed forest or the sea, a laughter that conjured up wide visions, that seemed to blow from a more primeval, heartier, lusher time. It was the laugh of the Elder Gods observing their creature man and noting their omissions, miscalculations and mistakes.</span></p><p><span style="font-family: 'Comic Sans MS'"> The Mouser's lips began to twitch. He grimaced wryly, seeking to avoid the infection. Then he joined in.</span></p><p><span style="font-family: 'Comic Sans MS'"> Fafhrd paused, panted, snatched up the wine pitcher, drained it.</span></p><p><span style="font-family: 'Comic Sans MS'"> "Pig-trickery!" he bellowed, and began to laugh all over again.</span></p><p><span style="font-family: 'Comic Sans MS'"> The Tyrian riffraff gawked at them in wonder -- astounded, awestruck, their imaginations cloudily stirred.</span></p><p></p><p></p><p>I love that passage. It shows an appreciation of life and all of its absurdities. </p><p></p><p>Steve Jobs, in a speech to Stanford a few years ago, had this to say to the graduates:</p><p></p><p>"Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma — which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary."</p><p></p><p>What does all this have to do with D&D? Everything!</p><p></p><p>Imagination is everything. If we an imagine it, we can become it. Anything which helps us develop an unfettered imgination is a tool to a better life. D&D or any roleplaying game, or any exercise in creativity, is something to be sought after and treasured. </p><p></p><p>I had a teacher who used to say "Don't et school get in the way of your education."</p><p></p><p>I change it around somewhat and say "Don't let rules get in the way of your imagination."</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4768187, member: 55764"] I thought I'd respond to your other section in a separate post. I agree completely. The only reason I think I didn't crystallize in the typical way was because I had a sort of early mid-life crisis at around age 32, and went out west to "find myself" for a few years. Being single with no kids allowed me to do that. The whole experience involved a lot of "unlearning". Unlearning what I was taught, how I was brought up, who I thought I was. It's sort of like rewiring yourself, erasing the chalkboard in your head, and consciously making yourself somebody, rather than just ending up as somebody. Making yourself a creator of your own life, rather than having your life be a result. There's a quote that I like which goes to this point: "Life is not about finding yourself. Life is about creating yourself." George Bernard Shaw Along with all of that comes an unlocking of the imagination. Letting go of rules which hold you back. I love the part of the quote from above where it says: "Whether sixty or sixteen, there is in every human being's heart the lure of wonder, the unfailing child-like appetite of what's next, and the joy of the game of living." As far as we know, we're all here for a short time and then there's nothing. I spent the first half of my life as an end product, a result of education, culture, family, and my experiences. Then I had to unlearn all that. I want to spend the last half of my life as the creator of what comes next. Along with that, intimately tied into it, is imagination. I firmly believe you can't be something which you can't imagine. The greater your capacity to imagine, the less rules and restrictions you place on your creativity, the more potential your life has to be whatever you want it to be. That's what attracts me to the whole sword and sorcery aspect of the game these days. Especially to characters like Fafhrd and the Grey Mouser and Conan. They drank it all in and lived every second of life! There was a part a Fafhrd and Grey Mouser story in Swords in the Mist, when girls who Fafhrd was intimate with turned into pigs. All of them. He couldn't get any action, and blamed it on the Mouser. [FONT=Comic Sans MS] "It would not be the first time," observed the Mouser portentously, slipping his fingers inside his robe, "that I have had to fight you over a woman." "But it would be the first time," asserted Fafhrd, with an even greater portentousness, "that you had to fight me over a pig!" For a moment he maintained his belligerent posture, head lowered, jaw outthrust, eyes slitted. Then he began to laugh. It was something, Fafhrd's laughter. It began with windy snickers through the nostrils, next spewed out between clenched teeth, then became a series of jolting chortles, swiftly grew into a roar against which the barbarian had to brace himself, legs spread wide, head thrown back, as if against a gale. It was a laughter of the storm-lashed forest or the sea, a laughter that conjured up wide visions, that seemed to blow from a more primeval, heartier, lusher time. It was the laugh of the Elder Gods observing their creature man and noting their omissions, miscalculations and mistakes. The Mouser's lips began to twitch. He grimaced wryly, seeking to avoid the infection. Then he joined in. Fafhrd paused, panted, snatched up the wine pitcher, drained it. "Pig-trickery!" he bellowed, and began to laugh all over again. The Tyrian riffraff gawked at them in wonder -- astounded, awestruck, their imaginations cloudily stirred.[/FONT] I love that passage. It shows an appreciation of life and all of its absurdities. Steve Jobs, in a speech to Stanford a few years ago, had this to say to the graduates: "Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma — which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary." What does all this have to do with D&D? Everything! Imagination is everything. If we an imagine it, we can become it. Anything which helps us develop an unfettered imgination is a tool to a better life. D&D or any roleplaying game, or any exercise in creativity, is something to be sought after and treasured. I had a teacher who used to say "Don't et school get in the way of your education." I change it around somewhat and say "Don't let rules get in the way of your imagination." [/QUOTE]
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