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On Change, Old School, New School, Same School, and High School.
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<blockquote data-quote="Ulrick" data-source="post: 4770952" data-attributes="member: 775"><p>Your comment reminds me of a Dragon article (in issue #216, 1995) I first read years ago "The Auld Alliance" by Arthur Collins: </p><p><em></em></p><p><em>These kids read the rule books before they read the stories that inspired the games. That means their palates have been trained in some strange ways.</em></p><p><em></em></p><p></p><p>I've also been looking at AD&D and retroclones again because I just want to tell or participate in a good adventure. Nowadays it seems people will judge a DM on the ruleset he or she uses, rather than on the DM's qualities as a DM.</p><p></p><p>And you're right. It is all about the writing and the creation. And somehow, the rules have gotten in the way of many people from seeing that. It seems like things have shifted over the years from participating in a good story/adventure to game balance, kewl powerz, and so-called game balance. </p><p></p><p>For me, 4e seemed to shift back to the creation aspect--as least for the DM, at first. But overtime it felt like I was just playing a tactical miniature battles game rather than a roleplaying game--even more so than with 3.5e.</p><p></p><p>I tried to convince people to at least try older versions of D&D or even retroclones, but to no avail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Ulrick, post: 4770952, member: 775"] Your comment reminds me of a Dragon article (in issue #216, 1995) I first read years ago "The Auld Alliance" by Arthur Collins: [I] These kids read the rule books before they read the stories that inspired the games. That means their palates have been trained in some strange ways. [/I] I've also been looking at AD&D and retroclones again because I just want to tell or participate in a good adventure. Nowadays it seems people will judge a DM on the ruleset he or she uses, rather than on the DM's qualities as a DM. And you're right. It is all about the writing and the creation. And somehow, the rules have gotten in the way of many people from seeing that. It seems like things have shifted over the years from participating in a good story/adventure to game balance, kewl powerz, and so-called game balance. For me, 4e seemed to shift back to the creation aspect--as least for the DM, at first. But overtime it felt like I was just playing a tactical miniature battles game rather than a roleplaying game--even more so than with 3.5e. I tried to convince people to at least try older versions of D&D or even retroclones, but to no avail. :( [/QUOTE]
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