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On character wealth an d game balance
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<blockquote data-quote="Celebrim" data-source="post: 7091938" data-attributes="member: 4937"><p>I agree, but its inevitable that if rules don't work, someone will always say, "Those aren't really the rules, and proceed to suggest some reasonable house rules as if they were actually the rules."</p><p></p><p></p><p></p><p>In my house rules, these rules are still highlighted in red, which is how I communicate to the players that the rules are currently under review and may change at any time. I know basically what I want the rules to be. I'm even not particularly worried about destroying treasure, in that non-magical treasure is disposable in the long term, and magical treasure is both semi-disposable (in a non-fungible wealth economy) and in my rules rather resistant to damage anyway (because there are in game ways to easily magically protect an object from harm, which I realized 25 years ago in world that wanted to have both fireballs and sail cloth needed). </p><p></p><p>The problem I have is I know in the long term I'd just ignore the rules, not because I wouldn't like them, but because tracking damage to equipment is such a bookkeeping hassle that it just wouldn't be worth it. I mean, I worry that players don't track their own hit point loss or damage when its convenient to forget to do so, but there is no way that I'm going to take on the burden of tracking hit points on the players. I'm sure that in practice no one is currently tracking food and water, and that bothers me but not enough to continually audit the players regarding their inventory.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7091938, member: 4937"] I agree, but its inevitable that if rules don't work, someone will always say, "Those aren't really the rules, and proceed to suggest some reasonable house rules as if they were actually the rules." In my house rules, these rules are still highlighted in red, which is how I communicate to the players that the rules are currently under review and may change at any time. I know basically what I want the rules to be. I'm even not particularly worried about destroying treasure, in that non-magical treasure is disposable in the long term, and magical treasure is both semi-disposable (in a non-fungible wealth economy) and in my rules rather resistant to damage anyway (because there are in game ways to easily magically protect an object from harm, which I realized 25 years ago in world that wanted to have both fireballs and sail cloth needed). The problem I have is I know in the long term I'd just ignore the rules, not because I wouldn't like them, but because tracking damage to equipment is such a bookkeeping hassle that it just wouldn't be worth it. I mean, I worry that players don't track their own hit point loss or damage when its convenient to forget to do so, but there is no way that I'm going to take on the burden of tracking hit points on the players. I'm sure that in practice no one is currently tracking food and water, and that bothers me but not enough to continually audit the players regarding their inventory. [/QUOTE]
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