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General Tabletop Discussion
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On Choice, Consequence and the Right to Fail
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<blockquote data-quote="jsaving" data-source="post: 7935871" data-attributes="member: 16726"><p>Choosing to run one of the few APs where TPKs are a real possibility is a bold move, for sure. And seeking to avoid a logical consequence of that choice because it might interfere with the way you envision the campaign unfolding in the future is a desire with which many DMs would sympathize. But it's hard to square that with a mindset in which player (or DM) agency is especially important.</p><p></p><p>One possible approach you could take would be to have a constructive conversation with your players about precisely this issue. Lay out in general terms where you see the campaign proceeding, how this particular AP could jeopardize that, and give everyone an opportunity to reassess whether it's the right AP to run at this point in time. No wrong answers, no judgment, just an honest discussion about the possibility you and they may have erred by opting for this AP.</p></blockquote><p></p>
[QUOTE="jsaving, post: 7935871, member: 16726"] Choosing to run one of the few APs where TPKs are a real possibility is a bold move, for sure. And seeking to avoid a logical consequence of that choice because it might interfere with the way you envision the campaign unfolding in the future is a desire with which many DMs would sympathize. But it's hard to square that with a mindset in which player (or DM) agency is especially important. One possible approach you could take would be to have a constructive conversation with your players about precisely this issue. Lay out in general terms where you see the campaign proceeding, how this particular AP could jeopardize that, and give everyone an opportunity to reassess whether it's the right AP to run at this point in time. No wrong answers, no judgment, just an honest discussion about the possibility you and they may have erred by opting for this AP. [/QUOTE]
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