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General Tabletop Discussion
*TTRPGs General
On Choice, Consequence and the Right to Fail
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<blockquote data-quote="Kersus" data-source="post: 7936233" data-attributes="member: 6993262"><p>TPKs are brilliant as long as the players are aware of the possibility. I have one player who gets upset if whatever foolish action he chooses doesn't result in success. The rest are happy to just see what happens. He's also the one that wants epic storytelling, while the others want action (except one who find the most unique ways to resolve issues without combat).</p><p></p><p>Anyway, that one player makes TPKs less than the romp fun they usually are.</p><p></p><p>The advantage one can take from a TPK is how the rest of the material is still usable.</p><p></p><p>One thing I like to do in long campaigns is for all the characters to have apprentices who would take over their estate and perhaps even try to reclaim their bodies. This way there's a dues ex machina for them to know most of what their mentors do and continue the campaign with the awesome story of succeeding where their mentor failed and getting retribution or at least learning from the mistake.</p><p></p><p>Some characters have diaries for their apprentices.</p></blockquote><p></p>
[QUOTE="Kersus, post: 7936233, member: 6993262"] TPKs are brilliant as long as the players are aware of the possibility. I have one player who gets upset if whatever foolish action he chooses doesn't result in success. The rest are happy to just see what happens. He's also the one that wants epic storytelling, while the others want action (except one who find the most unique ways to resolve issues without combat). Anyway, that one player makes TPKs less than the romp fun they usually are. The advantage one can take from a TPK is how the rest of the material is still usable. One thing I like to do in long campaigns is for all the characters to have apprentices who would take over their estate and perhaps even try to reclaim their bodies. This way there's a dues ex machina for them to know most of what their mentors do and continue the campaign with the awesome story of succeeding where their mentor failed and getting retribution or at least learning from the mistake. Some characters have diaries for their apprentices. [/QUOTE]
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