Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 8965541" data-attributes="member: 71235"><p>These are some very cool ideas! Clearly more about game as such than verisimilitude, but I bet there's a goodly amount of space where the two can overlap (and as you've shown, they don't <em>have to</em>, at least for some people). But just making the experiments is sure to stoke creativity in other ways. I've been playing Torg Eternity for a while, and they made something approaching an attempt at this where their initiative cards add a benefit or restriction to the action each round, but something about it just falls flat. Maybe I will get some ideas how to make that actually fun.</p><p></p><p>Reminds me of when I played Myth: The Fallen Lords, back in the day. You couldn't alter the gameplay as such (no modding), but I made it a personal goal to finish each mission with absolutely no casualties, once I realized it might be possible due to a particular type of enemy unit that exploded in a LARGE radius when killed. I would spend hours running all over the map to herd the enemies into tight clusters and set my archers at the splodey guys. It was an intensely fun challenge.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8965541, member: 71235"] These are some very cool ideas! Clearly more about game as such than verisimilitude, but I bet there's a goodly amount of space where the two can overlap (and as you've shown, they don't [I]have to[/I], at least for some people). But just making the experiments is sure to stoke creativity in other ways. I've been playing Torg Eternity for a while, and they made something approaching an attempt at this where their initiative cards add a benefit or restriction to the action each round, but something about it just falls flat. Maybe I will get some ideas how to make that actually fun. Reminds me of when I played Myth: The Fallen Lords, back in the day. You couldn't alter the gameplay as such (no modding), but I made it a personal goal to finish each mission with absolutely no casualties, once I realized it might be possible due to a particular type of enemy unit that exploded in a LARGE radius when killed. I would spend hours running all over the map to herd the enemies into tight clusters and set my archers at the splodey guys. It was an intensely fun challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
Top