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<blockquote data-quote="GMMichael" data-source="post: 8966274" data-attributes="member: 6685730"><p>I really think this phenomenon is due to 5e being the combat system, not embracing the gaminess of games. That's not to say that embracing gaminess has no value - it works wonders for Dungeon World, for example.</p><p></p><p></p><p>+1 for using a different perspective. I'm with [USER=6999616]@John Dallman[/USER] however - I wouldn't get much enjoyment from applying chess movement rules over my TRPG (unless it's D&D 5e). People LOVE minigames though; if the game I'm playing uses a boring minigame and I can use a more fun minigame instead, why not? My preference is to use rules that contribute to immersion when playing RPGs, so if the rules give me no cause to say "well, that makes no sense," then I'm happy.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8966274, member: 6685730"] I really think this phenomenon is due to 5e being the combat system, not embracing the gaminess of games. That's not to say that embracing gaminess has no value - it works wonders for Dungeon World, for example. +1 for using a different perspective. I'm with [USER=6999616]@John Dallman[/USER] however - I wouldn't get much enjoyment from applying chess movement rules over my TRPG (unless it's D&D 5e). People LOVE minigames though; if the game I'm playing uses a boring minigame and I can use a more fun minigame instead, why not? My preference is to use rules that contribute to immersion when playing RPGs, so if the rules give me no cause to say "well, that makes no sense," then I'm happy. [/QUOTE]
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