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<blockquote data-quote="loverdrive" data-source="post: 8967777" data-attributes="member: 7027139"><p>I've said it upthread, but it's worth repeating. Roleplaying games <em>aren't </em>"real". Wave a stick in your FLGS, and none of the games that will fall off the shelf will be real.</p><p></p><p>Rolling dice to determine the result isn't any more or less "real" than playing a chess étude, or a Quake duel, or an armwrestling competition for the same effect.</p><p></p><p>It's a tool that feeds into fiction (but not necessarily vice versa), that's all, and I see no meaningful difference between a single dice roll and a combat mini-game. The purpose is the same: to feed into fiction. To determine who gets to narrate what happens next, and in what boundaries.</p><p></p><p>I mean, maybe I have a low abstraction tolerance, but I don't see how characters politely waiting for their opponent to hit them (or shrugging off sword hits; or making four attacks with a comically large sword; or any other game abstraction) isn't a dealbreaker, but moving only in chess patterns is. Most players understand that what they, as players, are doing doesn't map 1-to-1 to what happens within the game world, and are more than willing to accept that.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8967777, member: 7027139"] I've said it upthread, but it's worth repeating. Roleplaying games [I]aren't [/I]"real". Wave a stick in your FLGS, and none of the games that will fall off the shelf will be real. Rolling dice to determine the result isn't any more or less "real" than playing a chess étude, or a Quake duel, or an armwrestling competition for the same effect. It's a tool that feeds into fiction (but not necessarily vice versa), that's all, and I see no meaningful difference between a single dice roll and a combat mini-game. The purpose is the same: to feed into fiction. To determine who gets to narrate what happens next, and in what boundaries. I mean, maybe I have a low abstraction tolerance, but I don't see how characters politely waiting for their opponent to hit them (or shrugging off sword hits; or making four attacks with a comically large sword; or any other game abstraction) isn't a dealbreaker, but moving only in chess patterns is. Most players understand that what they, as players, are doing doesn't map 1-to-1 to what happens within the game world, and are more than willing to accept that. [/QUOTE]
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