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<blockquote data-quote="AbdulAlhazred" data-source="post: 8968476" data-attributes="member: 82106"><p>You've certainly made a rather arbitrary assumption about what sort of fiction [USER=7027139]@loverdrive[/USER] is after. I don't think its even warranted to start with, but even buying your argument about how mechanics work doesn't really make your point more than a comment on your own preferences. While there, IMHO, may be 'dissociated' mechanics, as an extreme, what would make them unsuitable as a generator of fiction, and why would that fiction necessarily have to have any certain character to it? It seems to me that people with limited ability to provide fiction produce less engaging fiction, but this is not really about RPGs...</p><p></p><p>Again, you make assumptions!</p><p></p><p>While I don't think it is a radical notion to suggest that player's IDEAL of a narrative stemming from their play would lack highly 'gamey' character, I'm not sure this is directly tied to whether or not the game closely associates action mechanics and such with some specific in-game element or factor. It is equally likely that characterization, motive, etc. are the most important factors to a given player, or pacing, or degree of challenge that is conveyed (IE perhaps tension or suspense). I mean, sure, all other things being equal if the mechanic plainly relates closely to specific narrative causes and effects, that's cool. I'm just not going to ever believe that this is THE ONLY important consideration!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8968476, member: 82106"] You've certainly made a rather arbitrary assumption about what sort of fiction [USER=7027139]@loverdrive[/USER] is after. I don't think its even warranted to start with, but even buying your argument about how mechanics work doesn't really make your point more than a comment on your own preferences. While there, IMHO, may be 'dissociated' mechanics, as an extreme, what would make them unsuitable as a generator of fiction, and why would that fiction necessarily have to have any certain character to it? It seems to me that people with limited ability to provide fiction produce less engaging fiction, but this is not really about RPGs... Again, you make assumptions! While I don't think it is a radical notion to suggest that player's IDEAL of a narrative stemming from their play would lack highly 'gamey' character, I'm not sure this is directly tied to whether or not the game closely associates action mechanics and such with some specific in-game element or factor. It is equally likely that characterization, motive, etc. are the most important factors to a given player, or pacing, or degree of challenge that is conveyed (IE perhaps tension or suspense). I mean, sure, all other things being equal if the mechanic plainly relates closely to specific narrative causes and effects, that's cool. I'm just not going to ever believe that this is THE ONLY important consideration! [/QUOTE]
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