Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HaroldTheHobbit" data-source="post: 8968804" data-attributes="member: 7031679"><p>Let me talk about this from a subjective perspective instead.</p><p></p><p>Me and my table of players are old. We enjoy traditionalist games where we focus on roleplaying, the social pillar, intrigue, conspiracies etc. But we also enjoy good old-fashioned combat encounters now and then, so that's a component in our gaming, preferably played out on a grid.</p><p></p><p>In a typical combat encounter, a player might say "I'm gonna run around that car and shiv the dude hiding behind it". The player then count squares to see if he got enough movement, moves his token, and it's time to roll dice. This is a gaming situation many of us recognize. </p><p></p><p>Now, if one applied your suggestion about the characters moving like chess queens instead, I would have to reply to the player "sorry, your character Bob the Bruiser can only move in straight lines, so you can't turn right to reach the hiding baddie". </p><p></p><p>Bobs player would most probably tell me to feck off. Now, would it be possible to use chess queen movement rules? Shure. Would it be fun? Possibly, even though I personally doubt it. Would it hinder suspension of disbelief for players used to traditional style grid based movement and lessen their fun? Absolutely, at least for the gamers at my table. </p><p></p><p>Yes, traditional grid based movement and combat is just a tiny bit more anchored in simulationist gaming than chess queen movement would be. And finicky simulationist aspirations most of us old folks got tired of in the eighties. But I don't really see what further arbitrary combat restrictions would add to a game, more that making it more gamey and removing parts of the game - such as traditional grid based movement rules - that has become transparent to many of us and thereby letting us focus on the parts of the game that we enjoy.</p><p></p><p>If you and your friends find fun in putting further arbitrary restrictions, such as chess queen movement, on your gaming - good for you! But I can't see what good or fun it would add to my table.</p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8968804, member: 7031679"] Let me talk about this from a subjective perspective instead. Me and my table of players are old. We enjoy traditionalist games where we focus on roleplaying, the social pillar, intrigue, conspiracies etc. But we also enjoy good old-fashioned combat encounters now and then, so that's a component in our gaming, preferably played out on a grid. In a typical combat encounter, a player might say "I'm gonna run around that car and shiv the dude hiding behind it". The player then count squares to see if he got enough movement, moves his token, and it's time to roll dice. This is a gaming situation many of us recognize. Now, if one applied your suggestion about the characters moving like chess queens instead, I would have to reply to the player "sorry, your character Bob the Bruiser can only move in straight lines, so you can't turn right to reach the hiding baddie". Bobs player would most probably tell me to feck off. Now, would it be possible to use chess queen movement rules? Shure. Would it be fun? Possibly, even though I personally doubt it. Would it hinder suspension of disbelief for players used to traditional style grid based movement and lessen their fun? Absolutely, at least for the gamers at my table. Yes, traditional grid based movement and combat is just a tiny bit more anchored in simulationist gaming than chess queen movement would be. And finicky simulationist aspirations most of us old folks got tired of in the eighties. But I don't really see what further arbitrary combat restrictions would add to a game, more that making it more gamey and removing parts of the game - such as traditional grid based movement rules - that has become transparent to many of us and thereby letting us focus on the parts of the game that we enjoy. If you and your friends find fun in putting further arbitrary restrictions, such as chess queen movement, on your gaming - good for you! But I can't see what good or fun it would add to my table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On completely artificial restrictions
Top