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<blockquote data-quote="pemerton" data-source="post: 8969229" data-attributes="member: 42582"><p>I played Burning Wheel yesterday. My last few sessions before that have been Torchbearer. There are resolution systems in these games that are a bit less "quirky" than resolving a versus test by playing out a video game duel - but still, no one thinks that rolling for the body of argument in a Duel of Wits, and then scripting out one's actions, literally corresponds to something happening during an attempt by a Dark Elf to persuade a Half Orc to help with a break in on the docks. In the language of [USER=7027139]@loverdrive[/USER]'s OP, the scripting procedure is an "arbitrary restriction" intended to drive game play.</p><p></p><p>The rules for Duel of Wits do require us to inject fiction at various points, as we have to speak our parts. This is a bit like [USER=82106]@AbdulAlhazred[/USER]'s comment about PbtA generally "closing the loop" in short(ish) time intervals. So it's not quite the same as playing a whole game of chess to resolve an action declaration!</p><p></p><p>Two effect(s) of the "arbitrary restrictions" whereby one commits in advance to saying certain things are that (i) more, and more unexpected, words get said than might tend to be the case without the resolution infrastructure, and (ii) things can turn out differently from how anyone might have expected or scripted them left to their own unrestricted devices. I take this to be consistent with the OP.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8969229, member: 42582"] I played Burning Wheel yesterday. My last few sessions before that have been Torchbearer. There are resolution systems in these games that are a bit less "quirky" than resolving a versus test by playing out a video game duel - but still, no one thinks that rolling for the body of argument in a Duel of Wits, and then scripting out one's actions, literally corresponds to something happening during an attempt by a Dark Elf to persuade a Half Orc to help with a break in on the docks. In the language of [USER=7027139]@loverdrive[/USER]'s OP, the scripting procedure is an "arbitrary restriction" intended to drive game play. The rules for Duel of Wits do require us to inject fiction at various points, as we have to speak our parts. This is a bit like [USER=82106]@AbdulAlhazred[/USER]'s comment about PbtA generally "closing the loop" in short(ish) time intervals. So it's not quite the same as playing a whole game of chess to resolve an action declaration! Two effect(s) of the "arbitrary restrictions" whereby one commits in advance to saying certain things are that (i) more, and more unexpected, words get said than might tend to be the case without the resolution infrastructure, and (ii) things can turn out differently from how anyone might have expected or scripted them left to their own unrestricted devices. I take this to be consistent with the OP. [/QUOTE]
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