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<blockquote data-quote="loverdrive" data-source="post: 8970092" data-attributes="member: 7027139"><p>Thinking about it some more (or, rather, <em>not thinking about anything </em>as trying to P-rank new ULTRAKILL secret boss leaves my brain exactly zero capacity to process anything beyond trying not to die), I have some more thoughts.</p><p></p><p><strong>First,</strong> cooperative nature of most RPGs definitely plays a part: I'm much more comfortable accepting negative consequences as a price for making (rationally) bad decisions, compelled by the character's flaw/code of honour/whatever when I'm the only one who will have to deal with them. Or, rather, when I know the other players don't expect me to "do my part".</p><p></p><p>Getting into a fight that I know will end badly in the dog-eat-dog Apocalypse World over a largely inconsequential matter of pride? Yeah, sure! Doing the same in Blades in the Dark, where that will compromise the whole crew who actually count on me? Nah, I'll probably let it slide. Multiply this reluctance by a factor of ten if that means devouring spotlight for a complex grid-based combat mini-game.</p><p></p><p>The same way I'll happily go for style and/or fun over effectiveness in a free-for-all game, content to end up on the bottom of the scoreboard, but will go for meta in a team-based game where other players would have to pick up my slack.</p><p></p><p>Maybe that's one of the reasons why I like TTRPGs where everyone is out to get each other.</p><p></p><p><strong>Second</strong>, the issue of suboptimal options being <em>boring</em> on top of being suboptimal is surely not endemic to TTRPGs and isn't remedied by a eschewing randomness alone. A wizard beating someone up with her bare fists will be equally sleep-inducing in D&D and, say, Dark Souls. While, yes, fighting 1000+ HP enemies when you only do 1 damage probably requires better Dark Souls skill, it's still sounds like a nightmarish chore.</p><p></p><p>So I guess suboptimal options shouldn't be a test of endurance? Idk. This seems obvious, and I'm missing something.</p><p></p><p>There are also some thoughts and observations about immersion, but those are rooted in erotic roleplaying, so I'm not exactly sure how to convey them in an SFW manner.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8970092, member: 7027139"] Thinking about it some more (or, rather, [I]not thinking about anything [/I]as trying to P-rank new ULTRAKILL secret boss leaves my brain exactly zero capacity to process anything beyond trying not to die), I have some more thoughts. [B]First,[/B] cooperative nature of most RPGs definitely plays a part: I'm much more comfortable accepting negative consequences as a price for making (rationally) bad decisions, compelled by the character's flaw/code of honour/whatever when I'm the only one who will have to deal with them. Or, rather, when I know the other players don't expect me to "do my part". Getting into a fight that I know will end badly in the dog-eat-dog Apocalypse World over a largely inconsequential matter of pride? Yeah, sure! Doing the same in Blades in the Dark, where that will compromise the whole crew who actually count on me? Nah, I'll probably let it slide. Multiply this reluctance by a factor of ten if that means devouring spotlight for a complex grid-based combat mini-game. The same way I'll happily go for style and/or fun over effectiveness in a free-for-all game, content to end up on the bottom of the scoreboard, but will go for meta in a team-based game where other players would have to pick up my slack. Maybe that's one of the reasons why I like TTRPGs where everyone is out to get each other. [B]Second[/B], the issue of suboptimal options being [I]boring[/I] on top of being suboptimal is surely not endemic to TTRPGs and isn't remedied by a eschewing randomness alone. A wizard beating someone up with her bare fists will be equally sleep-inducing in D&D and, say, Dark Souls. While, yes, fighting 1000+ HP enemies when you only do 1 damage probably requires better Dark Souls skill, it's still sounds like a nightmarish chore. So I guess suboptimal options shouldn't be a test of endurance? Idk. This seems obvious, and I'm missing something. There are also some thoughts and observations about immersion, but those are rooted in erotic roleplaying, so I'm not exactly sure how to convey them in an SFW manner. [/QUOTE]
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